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Sorcerous Origin - Lichtouched
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<blockquote data-quote="pdegan2814" data-source="post: 7116589" data-attributes="member: 6801202"><p>I really like this, though I will agree that it could probably use a more generically undead/necrotic name(maybe "Tainted Soul" as a contrast to "Favored Soul"?). But that's a very minor quibble. The mechanics of it are nicely done. </p><p></p><p>Horrifying Touch: Chill Touch is a very appropriate choice, the ChaMod damage boost is a good fit</p><p>Flesh Of The Dead: Some nice flavor and two abilities that fit the origin nicely. Maybe have the MaxHP reduction lessened at higher levels(14 or 18) on a failed save, to show increased resilience against such effects?</p><p>Consume Soul: I love the idea behind this, but I think I'd like to see it scaled somehow so that the number of SP regained is dependent on the CR/level of the creature. The idea that a Goblin and a Stone Giant both restore the same number of SP seems off to me. Maybe require some sort of ability check with the DC & number of SP based on the strength of the creature, and then have a total number of SP that can be regained per Long Rest? Maybe I'm overthinking it, I dunno. Like I said I do love the basic concept for this ability. But if the implication of destroying the soul is that the creature can't be resurrected by normal means(i.e. something other than a Wish spell) then I think it probably shouldn't be automatic, especially since you don't have to actually be the one to kill the target(and considering you're getting this at Level 6, not later on).</p><p>Blood Of The Dead: I almost think this should be the Level 6 ability and Consume Soul should be Level 14(possibly scaled up from the way you have it to be more suited to a higher-level ability). Also, it's possible that the wording of this is vague concerning targets immune to necrotic damage(you "deal" the damage, but they don't actually suffer, does the no-heal effect still happen?). </p><p>Undead Being: VERY fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I might want to change the types of energy damage you get resistance to, I'd have to think about it. But I love the idea of becoming ghostly, and that it's an ability which costs SP rather than "X number of times per Long/Short Rest"</p><p></p><p>Very cool concept, good choices for the various abilities. I have no idea if my suggestions for possible tweaks would make it more or less balanced, those were just what popped in my head as I was reading them. I'd love to see what other sort of stuff you come up with <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="pdegan2814, post: 7116589, member: 6801202"] I really like this, though I will agree that it could probably use a more generically undead/necrotic name(maybe "Tainted Soul" as a contrast to "Favored Soul"?). But that's a very minor quibble. The mechanics of it are nicely done. Horrifying Touch: Chill Touch is a very appropriate choice, the ChaMod damage boost is a good fit Flesh Of The Dead: Some nice flavor and two abilities that fit the origin nicely. Maybe have the MaxHP reduction lessened at higher levels(14 or 18) on a failed save, to show increased resilience against such effects? Consume Soul: I love the idea behind this, but I think I'd like to see it scaled somehow so that the number of SP regained is dependent on the CR/level of the creature. The idea that a Goblin and a Stone Giant both restore the same number of SP seems off to me. Maybe require some sort of ability check with the DC & number of SP based on the strength of the creature, and then have a total number of SP that can be regained per Long Rest? Maybe I'm overthinking it, I dunno. Like I said I do love the basic concept for this ability. But if the implication of destroying the soul is that the creature can't be resurrected by normal means(i.e. something other than a Wish spell) then I think it probably shouldn't be automatic, especially since you don't have to actually be the one to kill the target(and considering you're getting this at Level 6, not later on). Blood Of The Dead: I almost think this should be the Level 6 ability and Consume Soul should be Level 14(possibly scaled up from the way you have it to be more suited to a higher-level ability). Also, it's possible that the wording of this is vague concerning targets immune to necrotic damage(you "deal" the damage, but they don't actually suffer, does the no-heal effect still happen?). Undead Being: VERY fun :) I might want to change the types of energy damage you get resistance to, I'd have to think about it. But I love the idea of becoming ghostly, and that it's an ability which costs SP rather than "X number of times per Long/Short Rest" Very cool concept, good choices for the various abilities. I have no idea if my suggestions for possible tweaks would make it more or less balanced, those were just what popped in my head as I was reading them. I'd love to see what other sort of stuff you come up with :) [/QUOTE]
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