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<blockquote data-quote="Spatzimaus" data-source="post: 507965" data-attributes="member: 3051"><p><strong>Wolf:</strong> giving bonus spells/day in addition to known spells is just overpowered IMO. I was trying to come up with something that was reasonably balanced with the core classes. Besides, they're basically Sorcerers, it's not like spells/day is a problem for them.</p><p></p><p>The key here was that I combined the best features of both classes, producing something that was superior in every way to the PHB Sorcerer, EXCEPT that it required two stats for spellcasting. This can be a huge drawback. I'd be willing to drop the (CHA 10+level) requirement for spellcasting, but there's a simple problem with only using CHA for saving throws: many powers simply don't have saves. Either they're defensive, targetted on friends, or offensive but no save.</p><p>I might have to simplify it a bit and say CHA 10 to cast anything, CHA 11 for spell levels 1-3, 12 for 4-6, 13 for 7-9 or something, but I'd like to keep some sort of CHA-related drawback in there. I'm still working on the details there; at the moment I don't have this limit in the class, and I think something is needed.</p><p></p><p><strong>Gez:</strong> Actually, that part came from a thread on this board a while back. I wanted to align Psionics vs. Sorcery along the law-chaos axis and then make one be for Gnomes and the other for Elves, so I asked people which of the eight possible combinations they'd prefer. This was the most popular permutation.</p><p>It requires a bit of alteration of the histories and such. The PHB rules basically give that Sorcery (and later, Psionics) are discriminated against, and the people who practice them are viewed as freaks. If I was removing Wizards as a class (well, removing any class that learns as many spells as they want simply by copying into a book), then these two types of magic would be more accepted by default.</p><p></p><p>IMC, there are simply four types of magic: Psionics (Law), Natural (Neutral), Sorcery (Chaos), and Divine (Any), each of which has two core classes. Individual areas might not like certain types, but it's not universal. You're just as likely to find a city that hates treehuggers.</p><p>Psionics and Sorcery are innate; either you have the talent or you don't. Divine is entirely granted by your deity. Natural is drawn from the world around you, no deity approving your actions, and anyone may learn it, but it's the most limited (no spontaneous casting of any type)</p><p></p><p>Basically, if Psionics is simply the magic of Law (and not the freakish outsider magic that the normal rules make it), then it becomes more understandable that the magic of Law, Mind, Astral, Defense, and Finesse becomes associated with the intellectual, heirarchical Elves (and this helps explain the Gith), while the magic of Chaos, Blood, Shadow, Illusion, and Raw Power becomes more appropriate for the Gnomes (but only if you make it more dependent on INT than CHA).</p><p>Besides, the "dedicated, painstaking work" you describe seems to apply more to Wizards than to Psions. Wizards spend their time studying old books and practicing exact formulae to get spell effects, while Psions have a natural talent they could dabble in. So, if anything, I'd use your statement to argue the opposite direction.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 507965, member: 3051"] [b]Wolf:[/b] giving bonus spells/day in addition to known spells is just overpowered IMO. I was trying to come up with something that was reasonably balanced with the core classes. Besides, they're basically Sorcerers, it's not like spells/day is a problem for them. The key here was that I combined the best features of both classes, producing something that was superior in every way to the PHB Sorcerer, EXCEPT that it required two stats for spellcasting. This can be a huge drawback. I'd be willing to drop the (CHA 10+level) requirement for spellcasting, but there's a simple problem with only using CHA for saving throws: many powers simply don't have saves. Either they're defensive, targetted on friends, or offensive but no save. I might have to simplify it a bit and say CHA 10 to cast anything, CHA 11 for spell levels 1-3, 12 for 4-6, 13 for 7-9 or something, but I'd like to keep some sort of CHA-related drawback in there. I'm still working on the details there; at the moment I don't have this limit in the class, and I think something is needed. [b]Gez:[/b] Actually, that part came from a thread on this board a while back. I wanted to align Psionics vs. Sorcery along the law-chaos axis and then make one be for Gnomes and the other for Elves, so I asked people which of the eight possible combinations they'd prefer. This was the most popular permutation. It requires a bit of alteration of the histories and such. The PHB rules basically give that Sorcery (and later, Psionics) are discriminated against, and the people who practice them are viewed as freaks. If I was removing Wizards as a class (well, removing any class that learns as many spells as they want simply by copying into a book), then these two types of magic would be more accepted by default. IMC, there are simply four types of magic: Psionics (Law), Natural (Neutral), Sorcery (Chaos), and Divine (Any), each of which has two core classes. Individual areas might not like certain types, but it's not universal. You're just as likely to find a city that hates treehuggers. Psionics and Sorcery are innate; either you have the talent or you don't. Divine is entirely granted by your deity. Natural is drawn from the world around you, no deity approving your actions, and anyone may learn it, but it's the most limited (no spontaneous casting of any type) Basically, if Psionics is simply the magic of Law (and not the freakish outsider magic that the normal rules make it), then it becomes more understandable that the magic of Law, Mind, Astral, Defense, and Finesse becomes associated with the intellectual, heirarchical Elves (and this helps explain the Gith), while the magic of Chaos, Blood, Shadow, Illusion, and Raw Power becomes more appropriate for the Gnomes (but only if you make it more dependent on INT than CHA). Besides, the "dedicated, painstaking work" you describe seems to apply more to Wizards than to Psions. Wizards spend their time studying old books and practicing exact formulae to get spell effects, while Psions have a natural talent they could dabble in. So, if anything, I'd use your statement to argue the opposite direction. [/QUOTE]
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