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Sorcery Incarnate - Is it time for unlimited concentration?
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<blockquote data-quote="Stalker0" data-source="post: 9016589" data-attributes="member: 5889"><p>So I had an idea for Sorcerous Incarnate, and it might be bonkers. But we often talk about how limiting concentration is at higher levels. And this might be an amazingly cool way to differentiate high level sorcs from other classes.</p><p></p><p>We add this clause to Sorcerous Incarnate:</p><ul> <li data-xf-list-type="ul">Spells cast while under this spell no longer require concentration. Once the spell ends, all concentration spells you had active also immediately end.</li> </ul><p></p><p>So what this does, for up to 1 minute (2 with extended), we can effectively ignore concentration limits. You can go hog wild, maintaining a bunch of effects. However, its countered in that you have a 1 minute max duration, and as soon as incarnate ends, all of those spells immediately die. Further, if incarnate is ever lost (because it is still concentration) or dispelled, again you lose all of those other spells. (its great to have that 8th level concentration spell active....until the 5th level dispel automatically takes it out because it drops incarnate)</p><p></p><p>It is a nova for sorcs, which is what is kind of implied by the spell's flavor, an explosion of the Sorc's raw innate energy. It would be incredibly cool, and of course allow for tons of combos not currently allowed. But the spell cost would be quiet high, first you can't cast another spell on the opening round (so you lose that first round advantage), and then all of the spells you commit are automatically gone in 1 minute....not to mention the gamble if incarnate is lost int he first place (hehe clearly a good use for extended spell in that case!)</p><p></p><p>So is this the cool thing that would be both help save the sorc and make this spell seriously cool.... or is it the most broken cheesy thing ever dreamed of in 5e? What do you think?</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9016589, member: 5889"] So I had an idea for Sorcerous Incarnate, and it might be bonkers. But we often talk about how limiting concentration is at higher levels. And this might be an amazingly cool way to differentiate high level sorcs from other classes. We add this clause to Sorcerous Incarnate: [LIST] [*]Spells cast while under this spell no longer require concentration. Once the spell ends, all concentration spells you had active also immediately end. [/LIST] So what this does, for up to 1 minute (2 with extended), we can effectively ignore concentration limits. You can go hog wild, maintaining a bunch of effects. However, its countered in that you have a 1 minute max duration, and as soon as incarnate ends, all of those spells immediately die. Further, if incarnate is ever lost (because it is still concentration) or dispelled, again you lose all of those other spells. (its great to have that 8th level concentration spell active....until the 5th level dispel automatically takes it out because it drops incarnate) It is a nova for sorcs, which is what is kind of implied by the spell's flavor, an explosion of the Sorc's raw innate energy. It would be incredibly cool, and of course allow for tons of combos not currently allowed. But the spell cost would be quiet high, first you can't cast another spell on the opening round (so you lose that first round advantage), and then all of the spells you commit are automatically gone in 1 minute....not to mention the gamble if incarnate is lost int he first place (hehe clearly a good use for extended spell in that case!) So is this the cool thing that would be both help save the sorc and make this spell seriously cool.... or is it the most broken cheesy thing ever dreamed of in 5e? What do you think? [/QUOTE]
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