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Sorry...Alignment Question
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<blockquote data-quote="dreaded_beast" data-source="post: 1797317" data-attributes="member: 11185"><p>I apologize if this seems like I was asking the same question as before from a previous thread, it's just that I think this may become a big issue in the campaign I run (at least for me).</p><p></p><p>I'm running a 3 player group with all LG characters, including a paladin.</p><p></p><p>Anyways, IMO, the characters sometimes act more Neutral or Chaotic, than Lawful. However, the style of game they want to play, seems to be a bit different than mine, so perhaps that is why my perception of their alignment is a bit different than theirs (although I haven't really spoke to the players about this yet.) </p><p></p><p>IMO, the players like a bit of role-playing, interaction with PCs, solving mysteries, and of course lots of combat. However, while their actions are generally of "good" alignment, I believe they want to be able to do "whatever they want" in the cause of good or in some cases to reach a particular goal, for example, the paladin using his high diplomacy to enter a city that wasn't allowing anymore people to enter.</p><p></p><p>Anyways, I guess my question is that should I be more lenient in my interpretation of how alignments should be, to accomodate the fun of my players?</p><p></p><p>I was thinking that unless the players do something that is IMO "evil" (killing defenseless children, excessive torture and taking gross amounts of pleasure in it, etc.) I would basically let them do whatever they want (within reason) without worrying about alignment changes.</p><p></p><p>Another concern of mine is what I should do about Player desires and Character desires. For example, the Players themselves hate a particular NPC and would probably give let him die at first chance. However, since the Characters are good, they try and save him, but with mediocre effort. </p><p></p><p>Sometimes my Players (not Characters) do things because they have an ulterior motive (let's help "blank" not because it's the right thing to do, but because we will get "blank" ). Should I separate the Player's desires from the Character's desires? Because a Player only does something for the "treasure", but the Character says "they'll do it because it's the right thing to do", should that be separate?</p><p></p><p>Experiences, comments, suggestions?</p></blockquote><p></p>
[QUOTE="dreaded_beast, post: 1797317, member: 11185"] I apologize if this seems like I was asking the same question as before from a previous thread, it's just that I think this may become a big issue in the campaign I run (at least for me). I'm running a 3 player group with all LG characters, including a paladin. Anyways, IMO, the characters sometimes act more Neutral or Chaotic, than Lawful. However, the style of game they want to play, seems to be a bit different than mine, so perhaps that is why my perception of their alignment is a bit different than theirs (although I haven't really spoke to the players about this yet.) IMO, the players like a bit of role-playing, interaction with PCs, solving mysteries, and of course lots of combat. However, while their actions are generally of "good" alignment, I believe they want to be able to do "whatever they want" in the cause of good or in some cases to reach a particular goal, for example, the paladin using his high diplomacy to enter a city that wasn't allowing anymore people to enter. Anyways, I guess my question is that should I be more lenient in my interpretation of how alignments should be, to accomodate the fun of my players? I was thinking that unless the players do something that is IMO "evil" (killing defenseless children, excessive torture and taking gross amounts of pleasure in it, etc.) I would basically let them do whatever they want (within reason) without worrying about alignment changes. Another concern of mine is what I should do about Player desires and Character desires. For example, the Players themselves hate a particular NPC and would probably give let him die at first chance. However, since the Characters are good, they try and save him, but with mediocre effort. Sometimes my Players (not Characters) do things because they have an ulterior motive (let's help "blank" not because it's the right thing to do, but because we will get "blank" ). Should I separate the Player's desires from the Character's desires? Because a Player only does something for the "treasure", but the Character says "they'll do it because it's the right thing to do", should that be separate? Experiences, comments, suggestions? [/QUOTE]
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