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<blockquote data-quote="Fauxargent" data-source="post: 1797644" data-attributes="member: 12869"><p>Regarding the paladin's behaviour, this is much more serious and not really a matter of alignment. </p><p></p><p>Using Diplomacy to gain entry to the closed city seems perfectly reasonable. However lying to the guards to do this certainly goes against the paladin's code.</p><p></p><p>And if the city was closed because people needed help (I assume something like plague or such like) then the paladin should have helped whether he'd used this as a reason to enter the city or not, unless there was a good reason not to - such as a need to stay incognito. (I'm not advocating detailed roleplaying of the healing of every beggar but certainly a declaration that he helped at least some).</p><p></p><p>IMO. Paladins are great fun to play or DM, certainly one of the most rewarding and their code is part of the appeal and not a limitation. </p><p></p><p>In this instance, I'd punish the paladin by not granting him any spells or ability to heal hmself until he had done what he told the guards he would do - and maybe for a week afterwards or until he had re-earned his god's trust.</p></blockquote><p></p>
[QUOTE="Fauxargent, post: 1797644, member: 12869"] Regarding the paladin's behaviour, this is much more serious and not really a matter of alignment. Using Diplomacy to gain entry to the closed city seems perfectly reasonable. However lying to the guards to do this certainly goes against the paladin's code. And if the city was closed because people needed help (I assume something like plague or such like) then the paladin should have helped whether he'd used this as a reason to enter the city or not, unless there was a good reason not to - such as a need to stay incognito. (I'm not advocating detailed roleplaying of the healing of every beggar but certainly a declaration that he helped at least some). IMO. Paladins are great fun to play or DM, certainly one of the most rewarding and their code is part of the appeal and not a limitation. In this instance, I'd punish the paladin by not granting him any spells or ability to heal hmself until he had done what he told the guards he would do - and maybe for a week afterwards or until he had re-earned his god's trust. [/QUOTE]
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