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Sorry, but have I been missing out on the ELH analysis?
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<blockquote data-quote="CRGreathouse" data-source="post: 415536" data-attributes="member: 474"><p>I enjoyed the ELH. While there are sections where balance concerns can be debated endlessly, there's a lot to look at.</p><p></p><p>Epic spells, for example, are very creative on the whole: verdigris tsunami, an attack spell, is an explosion of plant life. There are spells to raise islands from the ocean, create new forms of life, and ward off spells.</p><p></p><p>There's limited time travel, a "living" spell, and many other creative ones. A personal favorite flavor text (<em>momento mori</em>): "Your passing thought connotes death for the target."</p><p></p><p>Of course, it's not all good -- there are stupid ones like hellball (lots of energy damage in a 30-foot radius, yawn), contingent resurrection, and a word-play-ish spell <em>mass frog</em>.</p><p></p><p>The items are generally less exciting; cabinet of feasting, gate key (do-it-yourself portals), bracers of relentless might (become big, strong, and tough), etc.</p><p></p><p>The monsters are very good. A few basic ones are just stronger versions of existing monsters, but most are creative and fitting. The picture of a gigantic cold creature with white dragons on its shoulder is priceless...</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 415536, member: 474"] I enjoyed the ELH. While there are sections where balance concerns can be debated endlessly, there's a lot to look at. Epic spells, for example, are very creative on the whole: verdigris tsunami, an attack spell, is an explosion of plant life. There are spells to raise islands from the ocean, create new forms of life, and ward off spells. There's limited time travel, a "living" spell, and many other creative ones. A personal favorite flavor text ([i]momento mori[/i]): "Your passing thought connotes death for the target." Of course, it's not all good -- there are stupid ones like hellball (lots of energy damage in a 30-foot radius, yawn), contingent resurrection, and a word-play-ish spell [i]mass frog[/i]. The items are generally less exciting; cabinet of feasting, gate key (do-it-yourself portals), bracers of relentless might (become big, strong, and tough), etc. The monsters are very good. A few basic ones are just stronger versions of existing monsters, but most are creative and fitting. The picture of a gigantic cold creature with white dragons on its shoulder is priceless... [/QUOTE]
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Sorry, but have I been missing out on the ELH analysis?
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