Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Sorry - I think the point was missed...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ourph" data-source="post: 2393671" data-attributes="member: 20239"><p>See, this is a reasonable statement that makes me think I'm misunderstanding the point, but then you directly contradict yourself a few sentences later by writing....</p><p></p><p></p><p></p><p>Either rules-lite is more fun for some people or it isn't. Obviously I'm not trying to argue that the other factors you mention (DM skill, interpersonal relationships among the players, etc.) don't significantly impact the fun level of a game, but you cannot dismiss the amount of rules complexity as a factor in the fun level for some groups simply because one parameter (i.e. - decreasing complexity) doesn't increase fun for all groups.</p><p></p><p>I accept your assertion and analysis that at some point in the history of RPGs, designers made the mistaken assumption that rules-liteness was an automatic guarantor of fun-ness. That's a bad assumption. I think it's also a bad assumption to draw the conclusion that because (on average) a study group of RPG players didn't achieve 1) faster chargen times; 2) faster task resolution; 3) less rules conflict; or 4) more fun; with a rules-lite RPG that rules-lite games aren't compatible with those things <u>on an individual group basis</u>.</p><p></p><p>There are certain people within my group of gaming acquaintances with whom I would not play a rules-lite game because their personality is not rules-lite compatible. Depending on whether those people were sitting at the table, a rules-lite game session would look completely different to an outside observer. My question to you Ryan is, did your "research" control for this type of variable? If not, I don't believe the observations are really all that informative.</p></blockquote><p></p>
[QUOTE="Ourph, post: 2393671, member: 20239"] See, this is a reasonable statement that makes me think I'm misunderstanding the point, but then you directly contradict yourself a few sentences later by writing.... Either rules-lite is more fun for some people or it isn't. Obviously I'm not trying to argue that the other factors you mention (DM skill, interpersonal relationships among the players, etc.) don't significantly impact the fun level of a game, but you cannot dismiss the amount of rules complexity as a factor in the fun level for some groups simply because one parameter (i.e. - decreasing complexity) doesn't increase fun for all groups. I accept your assertion and analysis that at some point in the history of RPGs, designers made the mistaken assumption that rules-liteness was an automatic guarantor of fun-ness. That's a bad assumption. I think it's also a bad assumption to draw the conclusion that because (on average) a study group of RPG players didn't achieve 1) faster chargen times; 2) faster task resolution; 3) less rules conflict; or 4) more fun; with a rules-lite RPG that rules-lite games aren't compatible with those things [u]on an individual group basis[/u]. There are certain people within my group of gaming acquaintances with whom I would not play a rules-lite game because their personality is not rules-lite compatible. Depending on whether those people were sitting at the table, a rules-lite game session would look completely different to an outside observer. My question to you Ryan is, did your "research" control for this type of variable? If not, I don't believe the observations are really all that informative. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sorry - I think the point was missed...
Top