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Sorry - I think the point was missed...
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<blockquote data-quote="RyanD" data-source="post: 2393738" data-attributes="member: 3312"><p>Don't confuse a statement of generalities (some rules lite games are more fun for some players) with an observation of specific application (when we studied the problem we found that the "rules density" of a game was not the primary influence on game fun in the groups we studied).</p><p></p><p>Those statements can be both true. Perhaps the number of "perfect match" groups is so small as a percentage of the total that we just didn't get one in our study. Or maybe we just gut unlucky and missed a big population of such groups due to some flaw in the way we recruited test subjects. The generality and the specific application are not inconsistent with each other.</p><p></p><p></p><p></p><p>I totally agree. That would be a bad assumption. And it does not jibe with my personal (anecdotal rather than structured) observational experience. So I'm not making that assertion.</p><p></p><p></p><p></p><p>My memory is that most of the groups played games they self-selected. We actively solicited via some local Seattle game stores and conventions for people playing certain games to ensure those games would be a part of the study. We did some "random group" testing (where the play group was ad hoc and assembled just before the test play session, with a mix of skill levels), but only with a handful of games for direct competitive analysis.</p></blockquote><p></p>
[QUOTE="RyanD, post: 2393738, member: 3312"] Don't confuse a statement of generalities (some rules lite games are more fun for some players) with an observation of specific application (when we studied the problem we found that the "rules density" of a game was not the primary influence on game fun in the groups we studied). Those statements can be both true. Perhaps the number of "perfect match" groups is so small as a percentage of the total that we just didn't get one in our study. Or maybe we just gut unlucky and missed a big population of such groups due to some flaw in the way we recruited test subjects. The generality and the specific application are not inconsistent with each other. I totally agree. That would be a bad assumption. And it does not jibe with my personal (anecdotal rather than structured) observational experience. So I'm not making that assertion. My memory is that most of the groups played games they self-selected. We actively solicited via some local Seattle game stores and conventions for people playing certain games to ensure those games would be a part of the study. We did some "random group" testing (where the play group was ad hoc and assembled just before the test play session, with a mix of skill levels), but only with a handful of games for direct competitive analysis. [/QUOTE]
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