Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Sorry - I think the point was missed...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JohnSnow" data-source="post: 2393865" data-attributes="member: 32164"><p>Ryan,</p><p></p><p>I have to say that to me as a gamer, a businessman, and a marketing MBA, this is all incredibly fascinating.</p><p></p><p>Obviously, Peter's notions of what constituted "fun" were highly influential in the design of 3e. Personally, I think it's also safe to say thatGary Gygax's notions of what constituted "fun" were hugely influential on the earliest editions of the game. I'm not sure whose notions of "fun" guided 2nd Edition. I've seen elements of that in <em>d20 Modern</em> as well - the designers' personal idea of "fun" guided the game.</p><p></p><p>Do you think enough has been done to take players' notions of what constitutes "fun" into account? Obviously, to me, that's largely the point of playtesting, and speaks to how important playtesting is to game design, <em>especially when considering new rules</em>. Basically, it seems to me that playtesting is a form of in-depth market research.</p><p></p><p> </p><p></p><p>I think everyone's probably right that maybe 3e didn't go far enough in "simplifying itself" in this regard. I think you'd get an "AMEN!" from all but the most munchkin gamers for this one. More understandable rules combined with less power inflation? (especially if you still involves increasing complexity). Sign me up.</p><p></p><p> </p><p></p><p>Personally, I think one of the attractions of <em>Castles & Crusades</em> is that it is very close to D&D. The fallback position of C&C, therefore, is defaulting back to the 3e ruleset. In many cases, I think this ruleset has been internalized by the DM in question to such a degree that he's not even aware of defaulting back to it. The early adopters of C&C are certainly primarily people who have played 3e, so how well it will spread is an interesting question.</p><p></p><p></p><p></p><p>What sorts of valuable things are you talking about? I'm very intrigued. I can certainly see gaming aids as one example (Fiery Dragon's Battle Box comes to mind).</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 2393865, member: 32164"] Ryan, I have to say that to me as a gamer, a businessman, and a marketing MBA, this is all incredibly fascinating. Obviously, Peter's notions of what constituted "fun" were highly influential in the design of 3e. Personally, I think it's also safe to say thatGary Gygax's notions of what constituted "fun" were hugely influential on the earliest editions of the game. I'm not sure whose notions of "fun" guided 2nd Edition. I've seen elements of that in [i]d20 Modern[/i] as well - the designers' personal idea of "fun" guided the game. Do you think enough has been done to take players' notions of what constitutes "fun" into account? Obviously, to me, that's largely the point of playtesting, and speaks to how important playtesting is to game design, [i]especially when considering new rules[/i]. Basically, it seems to me that playtesting is a form of in-depth market research. I think everyone's probably right that maybe 3e didn't go far enough in "simplifying itself" in this regard. I think you'd get an "AMEN!" from all but the most munchkin gamers for this one. More understandable rules combined with less power inflation? (especially if you still involves increasing complexity). Sign me up. Personally, I think one of the attractions of [i]Castles & Crusades[/i] is that it is very close to D&D. The fallback position of C&C, therefore, is defaulting back to the 3e ruleset. In many cases, I think this ruleset has been internalized by the DM in question to such a degree that he's not even aware of defaulting back to it. The early adopters of C&C are certainly primarily people who have played 3e, so how well it will spread is an interesting question. What sorts of valuable things are you talking about? I'm very intrigued. I can certainly see gaming aids as one example (Fiery Dragon's Battle Box comes to mind). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sorry - I think the point was missed...
Top