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Sorry - I think the point was missed...
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<blockquote data-quote="Arkhandus" data-source="post: 2394836" data-attributes="member: 13966"><p>Nah John, you're not talking out of your butt. {:^D Rules-lite systems do tend to make for more arguments from what I can tell, because there's less clarity about what can be done in the game and, more importantly, how exactly to go about it (do I roll X and add Y? Do I use skill Z or ability N? Can trait M work this way if I do it like this? Etc.). Rules-heavy games can have rules arguments too, but notsomuch, and at least they have precedents and such to base a decision on.</p><p></p><p>Ideally, a game would start out relatively simple, but have enough depth and complexity beyond the basic rules to keep folks interested if the simple stuff gets boring.</p><p></p><p>And Gentlegamer, you really should change your misnomer of a moniker to something more appropriate to your scathing, rude, thinly-veiled insulting and arrogant behavior. I'm still stupified at how stubbornly you refute things with your simple, odd reasoning. Like 3E isn't really D&D. Your just too stubborn to see how idiotic a statement stuff like that is, considering the differences between game editions in D&D and other stuff. Of course, from reading your odd justifications and arguments, many of which you refuse to support because you claim they've been done to death already (which obviously is erroneous since many of us haven't seen such evidence), you also seem to think AD&D or at least AD&D 2E also aren't actually D&D. You're like a stubborn, mean-spirited, pretentious alter ego of Diaglo (no insult meant to Diaglo though!). I cannot fathom what's broken inside your brain to justify your, ahem, 'logic'.</p><p></p><p>Ryan, don't be discouraged by the tiny minority of thick-skulled hotheads like him.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2394836, member: 13966"] Nah John, you're not talking out of your butt. {:^D Rules-lite systems do tend to make for more arguments from what I can tell, because there's less clarity about what can be done in the game and, more importantly, how exactly to go about it (do I roll X and add Y? Do I use skill Z or ability N? Can trait M work this way if I do it like this? Etc.). Rules-heavy games can have rules arguments too, but notsomuch, and at least they have precedents and such to base a decision on. Ideally, a game would start out relatively simple, but have enough depth and complexity beyond the basic rules to keep folks interested if the simple stuff gets boring. And Gentlegamer, you really should change your misnomer of a moniker to something more appropriate to your scathing, rude, thinly-veiled insulting and arrogant behavior. I'm still stupified at how stubbornly you refute things with your simple, odd reasoning. Like 3E isn't really D&D. Your just too stubborn to see how idiotic a statement stuff like that is, considering the differences between game editions in D&D and other stuff. Of course, from reading your odd justifications and arguments, many of which you refuse to support because you claim they've been done to death already (which obviously is erroneous since many of us haven't seen such evidence), you also seem to think AD&D or at least AD&D 2E also aren't actually D&D. You're like a stubborn, mean-spirited, pretentious alter ego of Diaglo (no insult meant to Diaglo though!). I cannot fathom what's broken inside your brain to justify your, ahem, 'logic'. Ryan, don't be discouraged by the tiny minority of thick-skulled hotheads like him. [/QUOTE]
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