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Sorry - I think the point was missed...
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<blockquote data-quote="JohnSnow" data-source="post: 2398089" data-attributes="member: 32164"><p>Nope. But, just speaking for myself, I was more invested in the character and had more fun.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>And what exactly was that comment you made about not GMing for the power it granted you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As a player, I prefer to know more about the world in which our shared gaming experience takes place so that I can create my character's background, not have the GM do it for me. </p><p></p><p>That desire for understanding the world extends into the rules under which its "reality" operates. Since it's a fantasy game, I have at best two sources of that reality. One is the gamemaster, and the other is the rules.</p><p></p><p>I submit that any game where things are in writing is going to be <em>more consistent</em> than one in which they are not. As a player, that consistency helps fuel my impression of the gaming world as a real place, operating under normal rules (albeit different ones than the "real world"). The more rules-light a game is, the more it sacrifices by-the-book consistency for simplification. That's a choice they make ON PURPOSE by removing rules. As a player, I have more faith in my GM to be consistent if he has more of his world's rules written down, whether by the game or ones he writes himself.</p><p></p><p>Is the GM the ultimate arbiter of consistency? Sure. But don't players have the right to expect certain actions to be resolved the same way every time? As a GM, the onus of consistency is on me to the extent that it's not covered by the rules. That's an enormous burden to carry. Some piece of it is inevitable, but minimizing that burden should be the goal of a rule system. Some GMs shoulder that burden easily.</p><p></p><p>But any GM who doesn't realize that he's under that burden is really saying "So what if I'm inconsistent?" And that GM is not providing a consistent world for his players. It might still be fun, especially if the GM excels at other aspects of the roleplaying game experience, but it's not going to be AS fun.</p><p></p><p>And how you make those tradeoffs is a VERY personal decision.</p><p></p><p>That's all I'm saying.</p><p></p><p>Oh, from my perspective, "squidgy" = inconsistent.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 2398089, member: 32164"] Nope. But, just speaking for myself, I was more invested in the character and had more fun.:cool: And what exactly was that comment you made about not GMing for the power it granted you? ;) As a player, I prefer to know more about the world in which our shared gaming experience takes place so that I can create my character's background, not have the GM do it for me. That desire for understanding the world extends into the rules under which its "reality" operates. Since it's a fantasy game, I have at best two sources of that reality. One is the gamemaster, and the other is the rules. I submit that any game where things are in writing is going to be [i]more consistent[/i] than one in which they are not. As a player, that consistency helps fuel my impression of the gaming world as a real place, operating under normal rules (albeit different ones than the "real world"). The more rules-light a game is, the more it sacrifices by-the-book consistency for simplification. That's a choice they make ON PURPOSE by removing rules. As a player, I have more faith in my GM to be consistent if he has more of his world's rules written down, whether by the game or ones he writes himself. Is the GM the ultimate arbiter of consistency? Sure. But don't players have the right to expect certain actions to be resolved the same way every time? As a GM, the onus of consistency is on me to the extent that it's not covered by the rules. That's an enormous burden to carry. Some piece of it is inevitable, but minimizing that burden should be the goal of a rule system. Some GMs shoulder that burden easily. But any GM who doesn't realize that he's under that burden is really saying "So what if I'm inconsistent?" And that GM is not providing a consistent world for his players. It might still be fun, especially if the GM excels at other aspects of the roleplaying game experience, but it's not going to be AS fun. And how you make those tradeoffs is a VERY personal decision. That's all I'm saying. Oh, from my perspective, "squidgy" = inconsistent. [/QUOTE]
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