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Sorry - I think the point was missed...
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<blockquote data-quote="Turjan" data-source="post: 2398862" data-attributes="member: 3477"><p>I respect your decision, but I think that threads like this exist because people think that things can be done better, and this with the result that even more people than now can agree on the point that D&D is a good game. Keep in mind that, despite my criticism, I think D&D is a good game. I like it as a player, but I don't like to DM it (and I think Akrasia said something similar about what he thinks of D&D3x). For me, there are several ways out of this dilemma:</p><p> </p><p>(i) making the game more rules-light, but I see that most people don't want to trade the loss of some player options for making the life of the GM easier; </p><p></p><p>(ii) making the game more modular; the logical and integrated concept of D&D3x makes it harder to remove complicating aspects from the game without touching its core, unlike the situation with the old hotchpotch of AD&D, where fuddling with one subsystem didn't have much effect on others.</p><p></p><p>(iii) doing something about the prep chore for GMs who don't have the system internalized and/or don't have the prep time (as Mythmere1 mentioned). </p><p></p><p>We will see whether anyone comes up with an easy solution for this problem.</p></blockquote><p></p>
[QUOTE="Turjan, post: 2398862, member: 3477"] I respect your decision, but I think that threads like this exist because people think that things can be done better, and this with the result that even more people than now can agree on the point that D&D is a good game. Keep in mind that, despite my criticism, I think D&D is a good game. I like it as a player, but I don't like to DM it (and I think Akrasia said something similar about what he thinks of D&D3x). For me, there are several ways out of this dilemma: (i) making the game more rules-light, but I see that most people don't want to trade the loss of some player options for making the life of the GM easier; (ii) making the game more modular; the logical and integrated concept of D&D3x makes it harder to remove complicating aspects from the game without touching its core, unlike the situation with the old hotchpotch of AD&D, where fuddling with one subsystem didn't have much effect on others. (iii) doing something about the prep chore for GMs who don't have the system internalized and/or don't have the prep time (as Mythmere1 mentioned). We will see whether anyone comes up with an easy solution for this problem. [/QUOTE]
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