Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Sorry - I think the point was missed...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Spell" data-source="post: 2399291" data-attributes="member: 19718"><p>if i can throw in my tuppence, i believe that the strength of rules light games is the flavour text. or the price. in other words: there are either less pages in the book (and so it is cheaper), or much more flavour text, random ideas, art, and so on.</p><p></p><p>personally, i love rule light systems, BUT i spent a good amount of money on GURPS books. why? because i feel that GURPS empowers me to create every character i want, for an animated banana, to a futuristic alien race. that is reasonably true with the d20 system, but i think GURPS is way better when it comes to flexibility and ease of use.</p><p></p><p>let me add another thing.</p><p>the d20 system can be a very precise, but i had to drink loads of coffee to stay awake and read those rules. AD&D was vary less organised and less logical, but even the core books offered me a couple of ideas to incorporate in my campaigns. just check the "ecology" sections of the old monstrous compendia, and appreciate the difference.</p><p></p><p>i am told that the "new generation" of d20 books is more flavour friendly. that might be true, i don't know. if i had to return to D&D/AD&D, though, i would pick up either hackmaster (because there's virtually no conversion work to be done from AD&D, so i could use my old books straight away) or the good old D&D (because, in those days, you wouldn't need to be aware of the effect of a hundred rules (because each spell/ feat/ skill is, in fact, a rule on its own) to run the game... you might say that you don't need to know the effect of every spell or feat in the core books... but then what's the difference between this D&D and the old rule light one?).</p></blockquote><p></p>
[QUOTE="Spell, post: 2399291, member: 19718"] if i can throw in my tuppence, i believe that the strength of rules light games is the flavour text. or the price. in other words: there are either less pages in the book (and so it is cheaper), or much more flavour text, random ideas, art, and so on. personally, i love rule light systems, BUT i spent a good amount of money on GURPS books. why? because i feel that GURPS empowers me to create every character i want, for an animated banana, to a futuristic alien race. that is reasonably true with the d20 system, but i think GURPS is way better when it comes to flexibility and ease of use. let me add another thing. the d20 system can be a very precise, but i had to drink loads of coffee to stay awake and read those rules. AD&D was vary less organised and less logical, but even the core books offered me a couple of ideas to incorporate in my campaigns. just check the "ecology" sections of the old monstrous compendia, and appreciate the difference. i am told that the "new generation" of d20 books is more flavour friendly. that might be true, i don't know. if i had to return to D&D/AD&D, though, i would pick up either hackmaster (because there's virtually no conversion work to be done from AD&D, so i could use my old books straight away) or the good old D&D (because, in those days, you wouldn't need to be aware of the effect of a hundred rules (because each spell/ feat/ skill is, in fact, a rule on its own) to run the game... you might say that you don't need to know the effect of every spell or feat in the core books... but then what's the difference between this D&D and the old rule light one?). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sorry - I think the point was missed...
Top