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Sorry - I think the point was missed...
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<blockquote data-quote="delericho" data-source="post: 2399587" data-attributes="member: 22424"><p>I seem to recall some discussions when 3rd Edition first came out regarding the original concept for the "Hero Builder's Guidebook", or whatever that book was called. Basically, what I think was expected, and something that would have been extremely useful, is a book that includes builds of characters from 1st to 20th level, demonstrating how to build various character concepts, including skill and feat selections, suggested equipment, and so on. This would have filled the 'quick fighter' niche you suggest above.</p><p></p><p></p><p></p><p>This, on the other hand, would be extremely difficult to engineer. Using any sort of 'quick fighter' concept built with the core rules is likely to create a fairly vanilla character. While it should be possible to ensure that such a character isn't too far out of balance with a custom-built character, it is probably not possible to provide a character 'hook' that isn't replicable with a custom build, especially if a wide range of supplemental books are used.</p><p></p><p>(Unless of course you ensure that each and every feat provides a unique hook, that cannot be replicated with similar feats - and with absolutely no wastage, but that's extremely difficult. You would need to ensure, for instance, that the effects of the Toughness feat cannot be replicated without the feat, simply by rolling higher hit points.)</p></blockquote><p></p>
[QUOTE="delericho, post: 2399587, member: 22424"] I seem to recall some discussions when 3rd Edition first came out regarding the original concept for the "Hero Builder's Guidebook", or whatever that book was called. Basically, what I think was expected, and something that would have been extremely useful, is a book that includes builds of characters from 1st to 20th level, demonstrating how to build various character concepts, including skill and feat selections, suggested equipment, and so on. This would have filled the 'quick fighter' niche you suggest above. This, on the other hand, would be extremely difficult to engineer. Using any sort of 'quick fighter' concept built with the core rules is likely to create a fairly vanilla character. While it should be possible to ensure that such a character isn't too far out of balance with a custom-built character, it is probably not possible to provide a character 'hook' that isn't replicable with a custom build, especially if a wide range of supplemental books are used. (Unless of course you ensure that each and every feat provides a unique hook, that cannot be replicated with similar feats - and with absolutely no wastage, but that's extremely difficult. You would need to ensure, for instance, that the effects of the Toughness feat cannot be replicated without the feat, simply by rolling higher hit points.) [/QUOTE]
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