Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Sorry - I think the point was missed...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SweeneyTodd" data-source="post: 2399895" data-attributes="member: 9391"><p>I don't see that as something D&D 3.x <em>wants</em> to do, and I'll make the comparison to Magic: the Gathering.</p><p></p><p>Both games have two sub-audiences: wide and deep, for want of better classification. The "wide" audience buys a PHB, or a starter deck, and can play. The "deep" audience invests time and money in analyzing the system and buying additional components (splatbooks or boosters) to add customization and power. Both help build the brand, one by having a lot of people with a little investment, and the other by having a limited group with a large investment.</p><p></p><p>The reason I don't think both character building methods are intended to give comparable results is the same reason that the MTG designers have given for why there are "bad" cards. The deep group is given a lot of components (cards, feats, PRCs, whatever), and some are more effective than others, which rewards their investment of time in analyzing them. </p><p></p><p>That kind of design decision is why I personally prefer RPGs that are complete out of the box (for whatever definition you want to use for complete). I'm personally more into games where the reward for strategic play happens during the play phase, rather than the preparation phase. (I think most board games fall into that classification.) Of course, both are valid strategies.</p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 2399895, member: 9391"] I don't see that as something D&D 3.x [i]wants[/i] to do, and I'll make the comparison to Magic: the Gathering. Both games have two sub-audiences: wide and deep, for want of better classification. The "wide" audience buys a PHB, or a starter deck, and can play. The "deep" audience invests time and money in analyzing the system and buying additional components (splatbooks or boosters) to add customization and power. Both help build the brand, one by having a lot of people with a little investment, and the other by having a limited group with a large investment. The reason I don't think both character building methods are intended to give comparable results is the same reason that the MTG designers have given for why there are "bad" cards. The deep group is given a lot of components (cards, feats, PRCs, whatever), and some are more effective than others, which rewards their investment of time in analyzing them. That kind of design decision is why I personally prefer RPGs that are complete out of the box (for whatever definition you want to use for complete). I'm personally more into games where the reward for strategic play happens during the play phase, rather than the preparation phase. (I think most board games fall into that classification.) Of course, both are valid strategies. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sorry - I think the point was missed...
Top