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Sorry - I think the point was missed...
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<blockquote data-quote="Majoru Oakheart" data-source="post: 2401327" data-attributes="member: 5143"><p>You miss the point, it isn't ABOUT trust. I trust all of my friends explicitly. They are my friends. However, I know that at least one of them doesn't know the first thing about sword fighting during the dark ages. I know he's never fought with a sword in real life, watched any documentaries on the "truth" behind warfare during that time period or anything of the like. So, in a way, I TRUST that if it ever falls to him to make a decision about something the rules don't cover regarding sword fighting, he'll make a bad one.</p><p></p><p>I TRUST one of my friends to try to destroy everything in sight. As a DM, he likes to have bad luck befall PCs and likes to have entire cities destroyed by a stray fireball or tripping and knocking over a candle. No matter how much it may not make any sense, I know we won't be able to put out those fires. No matter how unlikely it would be for a house to burn down in 6 seconds, he'll make it happen and claim its because he KNOWS that the wood that houses were made out of during that time period was EXTREMELY flammable.</p><p></p><p>So, you see, it isn't about trust. It is about competance. Not all DMs know about all subjects. I certainly don't. I don't trust my own rulings for a lot of things, because I hate ruining the immersion for the players by saying something that all the players think is really stupid. I, of course, have no idea that what I just said is really dumb. So the players spend the rest of the session doubting my decisions because I just made a bad one.</p><p></p><p>Essentially, all I see here is DMs who are so full of themselves that they believe they never make mistakes or that their players are too dumb to notice the mistakes. Or that they make mistakes, their players notice, but no one cares. I guess there may be a certain type of player out there who says "That villian just managed to break a solid steel block with a wooden club with no magic whatsoever, which makes no sense at all, but the DM said he could and there are no rules saying he can't, and I trust the DM wouldn't just make up something for no good reason."</p><p></p><p>I'm not one of them. I say "How did he do that? The wood would break before breaking the steel if it isn't magic. Not only that, but if he's just human, he can't possibly have that much strength." This sort of thing ruins entire sessions for me as I've said before.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2401327, member: 5143"] You miss the point, it isn't ABOUT trust. I trust all of my friends explicitly. They are my friends. However, I know that at least one of them doesn't know the first thing about sword fighting during the dark ages. I know he's never fought with a sword in real life, watched any documentaries on the "truth" behind warfare during that time period or anything of the like. So, in a way, I TRUST that if it ever falls to him to make a decision about something the rules don't cover regarding sword fighting, he'll make a bad one. I TRUST one of my friends to try to destroy everything in sight. As a DM, he likes to have bad luck befall PCs and likes to have entire cities destroyed by a stray fireball or tripping and knocking over a candle. No matter how much it may not make any sense, I know we won't be able to put out those fires. No matter how unlikely it would be for a house to burn down in 6 seconds, he'll make it happen and claim its because he KNOWS that the wood that houses were made out of during that time period was EXTREMELY flammable. So, you see, it isn't about trust. It is about competance. Not all DMs know about all subjects. I certainly don't. I don't trust my own rulings for a lot of things, because I hate ruining the immersion for the players by saying something that all the players think is really stupid. I, of course, have no idea that what I just said is really dumb. So the players spend the rest of the session doubting my decisions because I just made a bad one. Essentially, all I see here is DMs who are so full of themselves that they believe they never make mistakes or that their players are too dumb to notice the mistakes. Or that they make mistakes, their players notice, but no one cares. I guess there may be a certain type of player out there who says "That villian just managed to break a solid steel block with a wooden club with no magic whatsoever, which makes no sense at all, but the DM said he could and there are no rules saying he can't, and I trust the DM wouldn't just make up something for no good reason." I'm not one of them. I say "How did he do that? The wood would break before breaking the steel if it isn't magic. Not only that, but if he's just human, he can't possibly have that much strength." This sort of thing ruins entire sessions for me as I've said before. [/QUOTE]
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