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Sorry - I think the point was missed...
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<blockquote data-quote="Majoru Oakheart" data-source="post: 2402124" data-attributes="member: 5143"><p>I've been mostly running written adventures since I started DMing 3E and 3.5E. I haven't had to change almost anything. I may have to convert an adventure to 3.5E, but that's it. Even then, I'm lazy enough that I'm currently running RTTToE in 3.5 using the conversion that other people did for it on the internet.</p><p></p><p>I've done basically 0 prep work for any sessions at all. I've read the adventure once when I ran it about 3 years ago in 3E. I've been working off my memory of the adventure and reading it and the conversion on the fly. Sometimes I stop and read for about 5 minutes, but it hasn't slowed the game down enough to worry about it too much. I figure if I spent an hour preparing before each session, I could avoid this slow down, but as I said, I'm lazy.</p><p></p><p>If I need something not written in the mod, I make it up on the fly. This is easy, because unless it is very important to the matter at hand, I handwave most of it. i.e. "You want to find a wizard to upgrade your magic item? Umm, sure, you are in a town big enough for that. It will cost the standard cost and time. You can look that up on your own."</p><p></p><p>So far, my experience with DMing 3.5E has involved very little game design. I trust WotC has done their job and allow almost any feat, spell, or PrC in any book by them and restrict them only once I've seen them in action and have a problem with them. I don't need to know why or how the material is balanced, it just IS unless proven otherwise. Same thing with the mod, it is an interesting story and adventure, I don't feel the need to change it unless I find that in practice it doesn't work out. It seemed to work fine the first time.</p><p></p><p>I am glad that as long as I know the rules, I can be more of a rules arbiter than a DM. I find it awfully hard to be creative sometimes. I'm glad to have that pressure taken off of me. I do see how, if I came up with all my NPCs, had to come up with plots, and then still DM the game come session time that I might be a little burned out though.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2402124, member: 5143"] I've been mostly running written adventures since I started DMing 3E and 3.5E. I haven't had to change almost anything. I may have to convert an adventure to 3.5E, but that's it. Even then, I'm lazy enough that I'm currently running RTTToE in 3.5 using the conversion that other people did for it on the internet. I've done basically 0 prep work for any sessions at all. I've read the adventure once when I ran it about 3 years ago in 3E. I've been working off my memory of the adventure and reading it and the conversion on the fly. Sometimes I stop and read for about 5 minutes, but it hasn't slowed the game down enough to worry about it too much. I figure if I spent an hour preparing before each session, I could avoid this slow down, but as I said, I'm lazy. If I need something not written in the mod, I make it up on the fly. This is easy, because unless it is very important to the matter at hand, I handwave most of it. i.e. "You want to find a wizard to upgrade your magic item? Umm, sure, you are in a town big enough for that. It will cost the standard cost and time. You can look that up on your own." So far, my experience with DMing 3.5E has involved very little game design. I trust WotC has done their job and allow almost any feat, spell, or PrC in any book by them and restrict them only once I've seen them in action and have a problem with them. I don't need to know why or how the material is balanced, it just IS unless proven otherwise. Same thing with the mod, it is an interesting story and adventure, I don't feel the need to change it unless I find that in practice it doesn't work out. It seemed to work fine the first time. I am glad that as long as I know the rules, I can be more of a rules arbiter than a DM. I find it awfully hard to be creative sometimes. I'm glad to have that pressure taken off of me. I do see how, if I came up with all my NPCs, had to come up with plots, and then still DM the game come session time that I might be a little burned out though. [/QUOTE]
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