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Sorry - I think the point was missed...
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<blockquote data-quote="Dragonblade" data-source="post: 2402854" data-attributes="member: 2804"><p>I don't think I stated this as clearly as I liked in my previous posting, but this is what I was getting at. A system where both players and DMs can build characters with as much or as little customization as they like. A complete point buy system for DM's and the hard core min/maxers to use but structured templates for the quick play types who don't want to account for every last point.</p><p></p><p>Think about the brilliance of this. You have a point buy system, perhaps similar to M&M. Every attack bonus, saving throw, skill rank, feat, hit point, etc. can be purchased with character points, probably with some sort of cap based on character/power level. This allows people to make exactly the character they envision. It also allows DMs to create NPC or monster stats on the fly without worrying about whether their builds are a legal combination of classes or feats. If I'm DMing, and I want the PCs to fight an orc with +20 to hit, and certain AC, feats, etc. I can easily just do it and know that even though I haven't bothered to account for every point, my build is legal. Under the current rules, I can't just arbitrarily give an orc those stats. I have to figure out his class, his level, calculate out what his bonuses are, etc. Its a real pain and it takes forever.</p><p></p><p>And yes, I know some of you DMs out there are thinking, "You're the DM. Why don't you just do it that way anyway?" Simple. Because I don't feel comfortable just making stuff up. And neither do my players. We want to know that both PC and NPC builds are based on the actual rules.</p><p></p><p>Something else that would be good, would be prebuilt templates using the point buy system. Here is a basic orc template. Here is a power/character level 10 fighter template. Just add all the bonuses together and BAM! instant 10th level orc fighter. You could even do something like this under the current rules. I have seen attempts, like in the DMG, but those templates are never designed the way an actual player would design them.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 2402854, member: 2804"] I don't think I stated this as clearly as I liked in my previous posting, but this is what I was getting at. A system where both players and DMs can build characters with as much or as little customization as they like. A complete point buy system for DM's and the hard core min/maxers to use but structured templates for the quick play types who don't want to account for every last point. Think about the brilliance of this. You have a point buy system, perhaps similar to M&M. Every attack bonus, saving throw, skill rank, feat, hit point, etc. can be purchased with character points, probably with some sort of cap based on character/power level. This allows people to make exactly the character they envision. It also allows DMs to create NPC or monster stats on the fly without worrying about whether their builds are a legal combination of classes or feats. If I'm DMing, and I want the PCs to fight an orc with +20 to hit, and certain AC, feats, etc. I can easily just do it and know that even though I haven't bothered to account for every point, my build is legal. Under the current rules, I can't just arbitrarily give an orc those stats. I have to figure out his class, his level, calculate out what his bonuses are, etc. Its a real pain and it takes forever. And yes, I know some of you DMs out there are thinking, "You're the DM. Why don't you just do it that way anyway?" Simple. Because I don't feel comfortable just making stuff up. And neither do my players. We want to know that both PC and NPC builds are based on the actual rules. Something else that would be good, would be prebuilt templates using the point buy system. Here is a basic orc template. Here is a power/character level 10 fighter template. Just add all the bonuses together and BAM! instant 10th level orc fighter. You could even do something like this under the current rules. I have seen attempts, like in the DMG, but those templates are never designed the way an actual player would design them. [/QUOTE]
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