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Sorry - I think the point was missed...
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<blockquote data-quote="woodelf" data-source="post: 2409194" data-attributes="member: 10201"><p>There is a conceptually-simple solution to this dilemma, and one that has been successfully implemented in a fair number of RPGs: PCs and NPCs don't use the same rules. That's all it takes to reduce the GM's burden. As for actually implementing it, the tricky part is making the NPC rules a simplification of the PC rules, rather than something completely different. But it could certainly be done. If monsters and other NPCs looked more like C&C chars, stat-wise (things like just two skill numbers, effectively, instead of individual skill scores), that'd be a good start, and the compatibility would still be there.</p></blockquote><p></p>
[QUOTE="woodelf, post: 2409194, member: 10201"] There is a conceptually-simple solution to this dilemma, and one that has been successfully implemented in a fair number of RPGs: PCs and NPCs don't use the same rules. That's all it takes to reduce the GM's burden. As for actually implementing it, the tricky part is making the NPC rules a simplification of the PC rules, rather than something completely different. But it could certainly be done. If monsters and other NPCs looked more like C&C chars, stat-wise (things like just two skill numbers, effectively, instead of individual skill scores), that'd be a good start, and the compatibility would still be there. [/QUOTE]
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Sorry - I think the point was missed...
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