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Sorry - I think the point was missed...
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<blockquote data-quote="Majoru Oakheart" data-source="post: 2410525" data-attributes="member: 5143"><p>See, I've found that the lighter the rules, the MORE work I has to do as a DM.</p><p></p><p>I have been able to leave the room during a battle in 3.5E D&D and my players know the rules well enough that they could run almost an entire round of combat before I'd be forced to be there to make a decision as to what the enemies do.</p><p></p><p>Back as far as just 2E D&D (which isn't really rules light, but a lot more so than 3.5E), I would have to be there to answer question on each and every person's turn. When the enemies went, I'd be having to decide their tactics AND the rules for what they were trying to do (or at least reading them again and trying to make sense of them in this situation).</p><p></p><p>I was almost completely burned out of running games in 2E D&D because of this. I find, as I've said before, that 3.5E does require a LOT more work before the session if you are writing your own adventures. However, I never prepare for any session at all. Even when I ran the one adventure I made up myself. Most of the time, my villians were a collections of numbers I made up on the fly, however. They tend to look like this: Fighter 6, +11 to hit, 1d8+6 damage, 60 hp, AC 20. Made that up in about 10 seconds. If I need more stats about him, I make them up. I know the rules well enough that I avoid breaking them while making up stuff.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2410525, member: 5143"] See, I've found that the lighter the rules, the MORE work I has to do as a DM. I have been able to leave the room during a battle in 3.5E D&D and my players know the rules well enough that they could run almost an entire round of combat before I'd be forced to be there to make a decision as to what the enemies do. Back as far as just 2E D&D (which isn't really rules light, but a lot more so than 3.5E), I would have to be there to answer question on each and every person's turn. When the enemies went, I'd be having to decide their tactics AND the rules for what they were trying to do (or at least reading them again and trying to make sense of them in this situation). I was almost completely burned out of running games in 2E D&D because of this. I find, as I've said before, that 3.5E does require a LOT more work before the session if you are writing your own adventures. However, I never prepare for any session at all. Even when I ran the one adventure I made up myself. Most of the time, my villians were a collections of numbers I made up on the fly, however. They tend to look like this: Fighter 6, +11 to hit, 1d8+6 damage, 60 hp, AC 20. Made that up in about 10 seconds. If I need more stats about him, I make them up. I know the rules well enough that I avoid breaking them while making up stuff. [/QUOTE]
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