Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Sorry - I think the point was missed...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 2411266" data-attributes="member: 5143"><p>It's just just detailed tactical situations that are the problem though.</p><p></p><p>For instance, there were no rules for buying magic items in 2nd Ed. So, because of that, I argued with my players for hours about how they thought it was dumb that I wouldn't let them buy any. They said "But it doesn't make any sense! Are we the only adventurers on the planet? Where does everyone else sell their magic items to?"</p><p></p><p>There were no rules for things like how much damage acid did (I'm not sure on this specific point, I can't remember 2E all that well anymore), so whenever I'd make up a damage, it would be argued "Acid should eat away my entire arm if it touched me." or "I only touched it for a second, I shouldn't take anywhere near that damage."</p><p></p><p>Every time I had to make a decision, there was arguement by one player or another. This is having played with a total pool of something like 30 players. I hated making decisions of any sort, because I knew the game would slow down to a crawl as soon as I did.</p><p></p><p>If I had to make up the amount of time it took for a house to burn down, there was a chance someone would argue that the time was unrealistic.</p><p></p><p>I think what I look for in a game is a system that allows me to simulate as closely as possible without being overly complicated *A* reality. My friends and I aren't big on narrative. We don't care about artistic license or anything like that. If I told one of my players "you miss because it would make sense for the STORY for you to do so" they's complain that it was unfair and I was just making things up.</p><p></p><p>I'm sure my friends would love to have a wuxia type combat as well. However, they'd want to know how far they could jump, what their chance of hitting was, and how many people they just killed this round, etc. They just like to know the detail to go with the style.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2411266, member: 5143"] It's just just detailed tactical situations that are the problem though. For instance, there were no rules for buying magic items in 2nd Ed. So, because of that, I argued with my players for hours about how they thought it was dumb that I wouldn't let them buy any. They said "But it doesn't make any sense! Are we the only adventurers on the planet? Where does everyone else sell their magic items to?" There were no rules for things like how much damage acid did (I'm not sure on this specific point, I can't remember 2E all that well anymore), so whenever I'd make up a damage, it would be argued "Acid should eat away my entire arm if it touched me." or "I only touched it for a second, I shouldn't take anywhere near that damage." Every time I had to make a decision, there was arguement by one player or another. This is having played with a total pool of something like 30 players. I hated making decisions of any sort, because I knew the game would slow down to a crawl as soon as I did. If I had to make up the amount of time it took for a house to burn down, there was a chance someone would argue that the time was unrealistic. I think what I look for in a game is a system that allows me to simulate as closely as possible without being overly complicated *A* reality. My friends and I aren't big on narrative. We don't care about artistic license or anything like that. If I told one of my players "you miss because it would make sense for the STORY for you to do so" they's complain that it was unfair and I was just making things up. I'm sure my friends would love to have a wuxia type combat as well. However, they'd want to know how far they could jump, what their chance of hitting was, and how many people they just killed this round, etc. They just like to know the detail to go with the style. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sorry - I think the point was missed...
Top