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Sorry - I think the point was missed...
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<blockquote data-quote="Majoru Oakheart" data-source="post: 2411558" data-attributes="member: 5143"><p>Well, it's hard for me to even wrap my head around the style of role playing you are talking about.</p><p></p><p>I'm not even sure how it works, actually. I'm not trying to be sarcastic or anything. It just seems completely foreign. I've played over 30 different role playing systems and I've never encountered one that worked like that.</p><p></p><p>I'm thinking back to the simplest role playing games I know, cops and robbers and playing with He-man figures when I was young. I remember continually the same story:</p><p>"I hit you."</p><p>"No you don't, I'm fast, I dodge"</p><p>"No, my bullet is heat seeking."</p><p></p><p>Since then, it has been a mission of mine to recreate the IDEA behind that, but make it so people can objectively look at a set of rules to say "You are right, the dice say you DO hit me."</p><p></p><p>I've never met someone who wasn't "arguementative" at one point or another...except for people who didn't really care about the game at all. They just don't say or do anything during the game, though. Which is why, I don't believe people when they say they can get a group of people together to play a game they care about for a couple of hours a week and not argue about the results of things they don't agree with. Don't get me wrong, we can work through things we don't agree on as well. Otherwise we never would have finished a session of 2E D&D. It's just that every once in a while, someone would feel REALLY strongly about a point and refuse to give it up. The session was then no fun and no one had a good time.</p><p></p><p>Since there are always points the players won't agree on, the final decision has to come from the DM. So, in the end, it is the DM who makes the decision. For instance:</p><p></p><p>DM:"The house burns down in 2 minutes"</p><p>P1:"2 minutes? Doesn't it take hours for houses to burn down?"</p><p>P2:"Not if it's a flashfire. I saw this special on it last week, houses burn down in seconds."</p><p>P1:"I've never heard of such a thing, I think you are lying."</p><p>P3:"Well, the speed of burning actually is determined by the material the house was made of. Last week in my physics class I..."</p><p></p><p>So, unless the DM makes a decision and says "Look, it burns down in 2 minutes, let's not argue the details, shall we?" nothing gets done that session.</p><p></p><p>I've never seen a session go well with a rules light system without the DM putting their foot down. Every time they do, it annoys someone at the table. I've never run into a table that consisted entirely of players who didn't question anything the DM said.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2411558, member: 5143"] Well, it's hard for me to even wrap my head around the style of role playing you are talking about. I'm not even sure how it works, actually. I'm not trying to be sarcastic or anything. It just seems completely foreign. I've played over 30 different role playing systems and I've never encountered one that worked like that. I'm thinking back to the simplest role playing games I know, cops and robbers and playing with He-man figures when I was young. I remember continually the same story: "I hit you." "No you don't, I'm fast, I dodge" "No, my bullet is heat seeking." Since then, it has been a mission of mine to recreate the IDEA behind that, but make it so people can objectively look at a set of rules to say "You are right, the dice say you DO hit me." I've never met someone who wasn't "arguementative" at one point or another...except for people who didn't really care about the game at all. They just don't say or do anything during the game, though. Which is why, I don't believe people when they say they can get a group of people together to play a game they care about for a couple of hours a week and not argue about the results of things they don't agree with. Don't get me wrong, we can work through things we don't agree on as well. Otherwise we never would have finished a session of 2E D&D. It's just that every once in a while, someone would feel REALLY strongly about a point and refuse to give it up. The session was then no fun and no one had a good time. Since there are always points the players won't agree on, the final decision has to come from the DM. So, in the end, it is the DM who makes the decision. For instance: DM:"The house burns down in 2 minutes" P1:"2 minutes? Doesn't it take hours for houses to burn down?" P2:"Not if it's a flashfire. I saw this special on it last week, houses burn down in seconds." P1:"I've never heard of such a thing, I think you are lying." P3:"Well, the speed of burning actually is determined by the material the house was made of. Last week in my physics class I..." So, unless the DM makes a decision and says "Look, it burns down in 2 minutes, let's not argue the details, shall we?" nothing gets done that session. I've never seen a session go well with a rules light system without the DM putting their foot down. Every time they do, it annoys someone at the table. I've never run into a table that consisted entirely of players who didn't question anything the DM said. [/QUOTE]
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