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Sorry - I think the point was missed...
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<blockquote data-quote="Turjan" data-source="post: 2415439" data-attributes="member: 3477"><p>Perhaps, it was a bit confusing what I wrote. Of course, your choices make mechanical differences. If you have some keyword like 'two-weapon fighting 17', you will be able to use it as an augment during a fight, and you won't be able to use it as an augment during some shouting contest. </p><p></p><p>Sweeney Todd's combat example with the task resolution in a single die roll was just an example for a choice you have. If you think the combat is some climactic point in your session, you will use the mechanics for extended contests. This will include several 'rounds' of combat with the opponents bidding their points, a game element that is absent from D&D. In fact, it might be even more gamist than D&D combat.</p><p></p><p></p><p></p><p>No, the characters will differ. They will probably differ more than D&D characters, because you are not restricted to choose your keywords from a predefined list, although the rulebook is full of predefined keywords, so you might use those.</p><p></p><p>I think you won't like HeroQuest because combat is more abstract. This is the nature of rules-light games. They don't have predefined numbers for each and every situation. In HQ, you don't have hitpoints, for instance, but you have action points. You either win a conflict or you lose. You have to decide what this actually means in both cases. I can tell you that a fight is very exciting, nevertheless.</p><p></p><p></p><p></p><p>Okay, flavours of D&D are, of course, very different from games like HeroQuest. They don't really capture what I see as 'rules-light' game. I don't know the game your friend made, though.</p><p></p><p></p><p>I agree to a certain degree, though not to your last point. Even a game like HQ has quite a few rules how the outcome of your actions will look like. Was it in this thread or in another, where I wrote that I'm not sure whether HQ is really rules-light? The number of modifiers and tables with DCs are legion, and there are many game (=mechanics) elements that are absent from D&D, although this may in part be due to the complicated setting (Glorantha).</p></blockquote><p></p>
[QUOTE="Turjan, post: 2415439, member: 3477"] Perhaps, it was a bit confusing what I wrote. Of course, your choices make mechanical differences. If you have some keyword like 'two-weapon fighting 17', you will be able to use it as an augment during a fight, and you won't be able to use it as an augment during some shouting contest. Sweeney Todd's combat example with the task resolution in a single die roll was just an example for a choice you have. If you think the combat is some climactic point in your session, you will use the mechanics for extended contests. This will include several 'rounds' of combat with the opponents bidding their points, a game element that is absent from D&D. In fact, it might be even more gamist than D&D combat. No, the characters will differ. They will probably differ more than D&D characters, because you are not restricted to choose your keywords from a predefined list, although the rulebook is full of predefined keywords, so you might use those. I think you won't like HeroQuest because combat is more abstract. This is the nature of rules-light games. They don't have predefined numbers for each and every situation. In HQ, you don't have hitpoints, for instance, but you have action points. You either win a conflict or you lose. You have to decide what this actually means in both cases. I can tell you that a fight is very exciting, nevertheless. Okay, flavours of D&D are, of course, very different from games like HeroQuest. They don't really capture what I see as 'rules-light' game. I don't know the game your friend made, though. I agree to a certain degree, though not to your last point. Even a game like HQ has quite a few rules how the outcome of your actions will look like. Was it in this thread or in another, where I wrote that I'm not sure whether HQ is really rules-light? The number of modifiers and tables with DCs are legion, and there are many game (=mechanics) elements that are absent from D&D, although this may in part be due to the complicated setting (Glorantha). [/QUOTE]
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