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<blockquote data-quote="Majoru Oakheart" data-source="post: 2418504" data-attributes="member: 5143"><p>Yes, it is my favorite show. I understand what you mean, however crafting this sort of storyline is a LOT of effort (even JMS said he was almost entirely burned out from writing the series) and in order to do it properly, you need absolute control. Which, as a DM, you normally don't. The rules decide things happen one way, the PCs decide it happens another and you want it to happen a 3rd way. That's why I don't try to weave such a complicated story in an RPG. It's doomed to failure.</p><p></p><p>Is this what the basic idea behind the rules light movement is? That if the rules don't get in the way of telling a complicated story then their only obsticle is the players? I suppose if you can twist the rules around however you need them to fit your story, then it does help tell it. If the players are willing to go wherever you send them, I guess you might be able to try something like a detailed campaign arc.</p><p></p><p></p><p>In this specific instance, I think it was. I can understand being disappointed that you won so easily as you expected it to be hard. Still, if the DM knew he was going to be "defeating" the BBEG with a different group, why let you play a character who wanted to defeat him? I think it was a bad decision to allow the character.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2418504, member: 5143"] Yes, it is my favorite show. I understand what you mean, however crafting this sort of storyline is a LOT of effort (even JMS said he was almost entirely burned out from writing the series) and in order to do it properly, you need absolute control. Which, as a DM, you normally don't. The rules decide things happen one way, the PCs decide it happens another and you want it to happen a 3rd way. That's why I don't try to weave such a complicated story in an RPG. It's doomed to failure. Is this what the basic idea behind the rules light movement is? That if the rules don't get in the way of telling a complicated story then their only obsticle is the players? I suppose if you can twist the rules around however you need them to fit your story, then it does help tell it. If the players are willing to go wherever you send them, I guess you might be able to try something like a detailed campaign arc. In this specific instance, I think it was. I can understand being disappointed that you won so easily as you expected it to be hard. Still, if the DM knew he was going to be "defeating" the BBEG with a different group, why let you play a character who wanted to defeat him? I think it was a bad decision to allow the character. [/QUOTE]
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