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Sorry - I think the point was missed...
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<blockquote data-quote="SweeneyTodd" data-source="post: 2420435" data-attributes="member: 9391"><p>That was my experience too, Akrasia. Last year I was running a campaign with D20 Modern, and we got to a point where I realized that almost nothing on the character sheets or in the rules was relevant to our game. Play was about the characters dealing with their issues and relationships, the stuff that conventional wisdom says you're supposed to "just roleplay". We were freeforming. It was fun, but we wanted some "game" in there, the sense of risk and occasional surprise you get with randomizers.</p><p></p><p>When we moved to something in the HeroQuest model, we could use the rules to help us figure out if a character would succumb to their obsessions at a bad time. We had a Drama Point currency in place to add structure to the ebb-and-flow narratives each player was coming up with. Because the rules-light system we chose addressed the issues we dealt with in play, we actually had <em>more</em> rules than we did under D20.</p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 2420435, member: 9391"] That was my experience too, Akrasia. Last year I was running a campaign with D20 Modern, and we got to a point where I realized that almost nothing on the character sheets or in the rules was relevant to our game. Play was about the characters dealing with their issues and relationships, the stuff that conventional wisdom says you're supposed to "just roleplay". We were freeforming. It was fun, but we wanted some "game" in there, the sense of risk and occasional surprise you get with randomizers. When we moved to something in the HeroQuest model, we could use the rules to help us figure out if a character would succumb to their obsessions at a bad time. We had a Drama Point currency in place to add structure to the ebb-and-flow narratives each player was coming up with. Because the rules-light system we chose addressed the issues we dealt with in play, we actually had [i]more[/i] rules than we did under D20. [/QUOTE]
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