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Sorry - I think the point was missed...
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<blockquote data-quote="Majoru Oakheart" data-source="post: 2420679" data-attributes="member: 5143"><p>This along with the issue of role playing vs combat oriented is system independent. Although I've never actually played in a game where the plot was defined by the PCs, I'm certain they must be out there somewhere.</p><p></p><p>I've had more role playing based games played in D&D with no problem at all. Although, most of the time the role playing rarely centers around the things you've mentioned. Most of my friends and people I've played with in the past pretty much all say the same thing about that, "Like I want to explore love, integrity, duty in a game. I get enough problem with that in real life, I spent all week long frustrated that the girl at work won't talk to me and I have to make decisions to screw over our customers all week long caught between integrity and duty. When I play an RPG, I want to be someone as far removed from myself as possible. I want to kill monsters that are clearly evil and not worry about moral dillemas."</p><p></p><p>I've very rarely met someone who didn't have this view of role playing games. Generally if someone cares too much about their character or goes into the finer details of their character background, they are made fun of. So, yes, I generally viewed the concept of that sort of role playing as what a select minority of people play. I've gone to many, many conventions and played games with people, played with multiple home groups, moved to another country and played with multiple home groups and cons there. Probably played with over 500 people total. I've met maybe 2 people who had a view of role playing like you describe.</p><p></p><p>I don't mean to be insulting, I apologize if that's how I come across. As a player, I come to a game hoping for an interesting story, the same way I would when I pick up a book. I expect to have challenges thrown at me and have to defeat them. Sometimes the challenges are "figure out who murdered this man" and sometimes they are "defeat the demon horde", sometimes they are "negotiate with the dwarves in order to secure a peace treaty".</p><p></p><p>However, I don't have the energy to try to come up with plots for my own characters. I want to relax, otherwise RPGs would be just as stressful as the rest of the week.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2420679, member: 5143"] This along with the issue of role playing vs combat oriented is system independent. Although I've never actually played in a game where the plot was defined by the PCs, I'm certain they must be out there somewhere. I've had more role playing based games played in D&D with no problem at all. Although, most of the time the role playing rarely centers around the things you've mentioned. Most of my friends and people I've played with in the past pretty much all say the same thing about that, "Like I want to explore love, integrity, duty in a game. I get enough problem with that in real life, I spent all week long frustrated that the girl at work won't talk to me and I have to make decisions to screw over our customers all week long caught between integrity and duty. When I play an RPG, I want to be someone as far removed from myself as possible. I want to kill monsters that are clearly evil and not worry about moral dillemas." I've very rarely met someone who didn't have this view of role playing games. Generally if someone cares too much about their character or goes into the finer details of their character background, they are made fun of. So, yes, I generally viewed the concept of that sort of role playing as what a select minority of people play. I've gone to many, many conventions and played games with people, played with multiple home groups, moved to another country and played with multiple home groups and cons there. Probably played with over 500 people total. I've met maybe 2 people who had a view of role playing like you describe. I don't mean to be insulting, I apologize if that's how I come across. As a player, I come to a game hoping for an interesting story, the same way I would when I pick up a book. I expect to have challenges thrown at me and have to defeat them. Sometimes the challenges are "figure out who murdered this man" and sometimes they are "defeat the demon horde", sometimes they are "negotiate with the dwarves in order to secure a peace treaty". However, I don't have the energy to try to come up with plots for my own characters. I want to relax, otherwise RPGs would be just as stressful as the rest of the week. [/QUOTE]
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