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<blockquote data-quote="Wikidogre" data-source="post: 289102" data-attributes="member: 4250"><p>While creating an Original character, that may be the main pc in my adventureing, i wanted to be an Armor Adept, but thier is one mod. i wanted for my armor that was not included into the rules set, so here it is, any questions and comments are appriciated.</p><p>Peace..</p><p></p><p>Claws, Retractable</p><p></p><p>Prerequisite: None</p><p>Suit Points: 1</p><p>Activation Cost: None</p><p>Sustained Cost: None</p><p></p><p> Your Adept, always has an availible melee weapon with this Armor Modification. As a free action two 18' long stainless steel blades are released from a forearm casing system at the base of the Adepts wrist. These claws are razor sharp, that cause 1d6+Str mod. damage, and can score a critical hit on a natural roll of a 19-20, doing X2 damage for thier barbed razor edges. Normal melee rules are used in combat for the claws, and they may be finessed, focused, and even specialized in if availible for feat purposes.</p><p></p><p>*Special; These claws as before stated are made from normal stainless steel and can be Sundered per normal rules. If broken, it takes 1d4 hours of work to replace the claws after a successful Armor Maintenance check DC (12).</p></blockquote><p></p>
[QUOTE="Wikidogre, post: 289102, member: 4250"] While creating an Original character, that may be the main pc in my adventureing, i wanted to be an Armor Adept, but thier is one mod. i wanted for my armor that was not included into the rules set, so here it is, any questions and comments are appriciated. Peace.. Claws, Retractable Prerequisite: None Suit Points: 1 Activation Cost: None Sustained Cost: None Your Adept, always has an availible melee weapon with this Armor Modification. As a free action two 18' long stainless steel blades are released from a forearm casing system at the base of the Adepts wrist. These claws are razor sharp, that cause 1d6+Str mod. damage, and can score a critical hit on a natural roll of a 19-20, doing X2 damage for thier barbed razor edges. Normal melee rules are used in combat for the claws, and they may be finessed, focused, and even specialized in if availible for feat purposes. *Special; These claws as before stated are made from normal stainless steel and can be Sundered per normal rules. If broken, it takes 1d4 hours of work to replace the claws after a successful Armor Maintenance check DC (12). [/QUOTE]
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