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Sorry, we'll have to amputate your arms. Oh, and your legs too.
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<blockquote data-quote="bret" data-source="post: 86328" data-attributes="member: 713"><p>As a player, I don't think I would choose to keep the limbs. This is especially true if I found out how totally useless I would become in an Anti-Magic field.</p><p></p><p></p><p>Some things to think about:</p><p></p><ul> <li data-xf-list-type="ul">If he has retractable claws, why no claw damage listing? Base it on Spiked Guantlets or something.</li> <li data-xf-list-type="ul">The idea of a grapnel seems interesting. Maybe make it so he can 'shoot' one of his hands out to a distance and still control the hand. You would have to decide the length of cable available and how tough it is to cut.</li> <li data-xf-list-type="ul">Make it clear what skill it takes to repair or improve the gadgets. I can go to any church for healing, but now if I break an arm what do I do?</li> <li data-xf-list-type="ul">Rather than giving a bonus to Jump, how about giving the 'Leap of Clouds' ability that a Monk gets. I don't see why you forbit the use of Jump spell with the limbs anyways.</li> <li data-xf-list-type="ul">Most rogues would rather have a bonus to Dex than Str. Would the inventer really have optimized for power over fine motor control?</li> <li data-xf-list-type="ul">How do the limbs work? Is it a magical or technological system that allows them to respond to the character's nervous system.</li> <li data-xf-list-type="ul">Some sort of ability to ignore pain in the limbs could be an interesting twist. 'I've shut down the pain recepters for now.'</li> </ul><p></p><p>It would depend very heavily on the type of character I was playing, but none of the equipment you listed makes up for a loss in AC caused by no longer being able to wear a ring of protection. The loss of the ring of blinking is also a huge loss for a rogue, since it was a constant sneak attack ability.</p></blockquote><p></p>
[QUOTE="bret, post: 86328, member: 713"] As a player, I don't think I would choose to keep the limbs. This is especially true if I found out how totally useless I would become in an Anti-Magic field. Some things to think about: [list] [*]If he has retractable claws, why no claw damage listing? Base it on Spiked Guantlets or something. [*]The idea of a grapnel seems interesting. Maybe make it so he can 'shoot' one of his hands out to a distance and still control the hand. You would have to decide the length of cable available and how tough it is to cut. [*]Make it clear what skill it takes to repair or improve the gadgets. I can go to any church for healing, but now if I break an arm what do I do? [*]Rather than giving a bonus to Jump, how about giving the 'Leap of Clouds' ability that a Monk gets. I don't see why you forbit the use of Jump spell with the limbs anyways. [*]Most rogues would rather have a bonus to Dex than Str. Would the inventer really have optimized for power over fine motor control? [*]How do the limbs work? Is it a magical or technological system that allows them to respond to the character's nervous system. [*]Some sort of ability to ignore pain in the limbs could be an interesting twist. 'I've shut down the pain recepters for now.' [/list] It would depend very heavily on the type of character I was playing, but none of the equipment you listed makes up for a loss in AC caused by no longer being able to wear a ring of protection. The loss of the ring of blinking is also a huge loss for a rogue, since it was a constant sneak attack ability. [/QUOTE]
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Sorry, we'll have to amputate your arms. Oh, and your legs too.
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