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<blockquote data-quote="Yora" data-source="post: 5950518" data-attributes="member: 6670763"><p>Nice idea and many people did great things with the d20 SRD.</p><p></p><p>But I don't like the basic d20 System.</p><p></p><p>It's structured basic rules that allow to make things up on the spot using the Hit Dice basics is a great advantage. In other games I never have any clue how to make opponents and what to expect when throwing opponents at the PC. While CRs are hit and miss, there is a basic structure that makes things comparable.</p><p>But the problem with the d20 system is the HD/Level system. You can get new things only if you get up in level which increases your HD and makes all your numbers go up at the same time. And so monster numbers also grow to keep up which results in low-level characters only being able to engage low-level monsters and high-level characters only having fun engaging high-level monsters. Which is also the problem that plagues 95% of all MMOs, that makes it so you can only play with your friends if you and all your friends have characters with the same level, which makes it uninteresting to people who don't play always at the same times as a group.</p><p></p><p>To get over that, you need to make some drastic changes, and it happened to be WotC who really made these changes with 5th Edition. All the other d20 system I know about have the same flaw. If you want to special abilities, you need to be high level and fight high level monsters. And then things get so complex they take forever.</p></blockquote><p></p>
[QUOTE="Yora, post: 5950518, member: 6670763"] Nice idea and many people did great things with the d20 SRD. But I don't like the basic d20 System. It's structured basic rules that allow to make things up on the spot using the Hit Dice basics is a great advantage. In other games I never have any clue how to make opponents and what to expect when throwing opponents at the PC. While CRs are hit and miss, there is a basic structure that makes things comparable. But the problem with the d20 system is the HD/Level system. You can get new things only if you get up in level which increases your HD and makes all your numbers go up at the same time. And so monster numbers also grow to keep up which results in low-level characters only being able to engage low-level monsters and high-level characters only having fun engaging high-level monsters. Which is also the problem that plagues 95% of all MMOs, that makes it so you can only play with your friends if you and all your friends have characters with the same level, which makes it uninteresting to people who don't play always at the same times as a group. To get over that, you need to make some drastic changes, and it happened to be WotC who really made these changes with 5th Edition. All the other d20 system I know about have the same flaw. If you want to special abilities, you need to be high level and fight high level monsters. And then things get so complex they take forever. [/QUOTE]
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