Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[Sorta OT] Why do people follow leaders?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 896897" data-attributes="member: 158"><p>Humans are communal beings (and by extension, most sentients); it follows that there is also a perceived need for authority within the community.</p><p></p><p>Leaders are needed to accomplish most things beyond that which is in self-interest. "self-interest" can be widely defined, also including things that provoke emotional responses within us, so cases of emergencies or natural disasters can cause immediate calls to action and a low level of communal organization, but things such as long-term security or community maintenance needs leadership. Even in cases of disaster, without organization the amount of help is generally limited.</p><p></p><p>Leadership in Medieval Europe developed over issues of security and power, above all else. When the breakdown of Rome occurred over a period of centuries, authority defaulted to the regional land owners. When currency became more scarce and worth less, and barter became more powerful, true power fell to barter, and to land ownership, and those who had physical force to ensure safety of their land. Simply put, if you owned land, you had power; hence (in a very simplified nutshell) the beginnings of the feudal system.</p><p></p><p>Leaders form for the reasons you stated above, but also because in any community of over, say, 10 people, leadership tends to be a default condition. True anarchy is not a very stable state.</p></blockquote><p></p>
[QUOTE="Henry, post: 896897, member: 158"] Humans are communal beings (and by extension, most sentients); it follows that there is also a perceived need for authority within the community. Leaders are needed to accomplish most things beyond that which is in self-interest. "self-interest" can be widely defined, also including things that provoke emotional responses within us, so cases of emergencies or natural disasters can cause immediate calls to action and a low level of communal organization, but things such as long-term security or community maintenance needs leadership. Even in cases of disaster, without organization the amount of help is generally limited. Leadership in Medieval Europe developed over issues of security and power, above all else. When the breakdown of Rome occurred over a period of centuries, authority defaulted to the regional land owners. When currency became more scarce and worth less, and barter became more powerful, true power fell to barter, and to land ownership, and those who had physical force to ensure safety of their land. Simply put, if you owned land, you had power; hence (in a very simplified nutshell) the beginnings of the feudal system. Leaders form for the reasons you stated above, but also because in any community of over, say, 10 people, leadership tends to be a default condition. True anarchy is not a very stable state. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Sorta OT] Why do people follow leaders?
Top