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Sortable Monster Manual index spreadsheet with built-in encounter calculator -- v1.2
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<blockquote data-quote="itliaf" data-source="post: 4429959" data-attributes="member: 74213"><p><strong>Random Monster Generator</strong></p><p></p><p>Hey Withak.</p><p></p><p>Great work on this archive. It should be really handy for all my game planning from here on out.</p><p></p><p>I used your original database to construct a random monster generator sheet. It uses the ratios for role and level ratios set out in the DMG on p 194, to match up role with level (say Artillery 14) and chooses a random monster that fits the criteria for each slot. I had to setup up an extra hidden column on the main page, and a monsters Elite and Leader tags are not considered. I also made the changes suggested by dacileva in order to accomodate new monsters.</p><p></p><p>As is, there are too many monsters in some places and too few in others to make the randomizer all that useful for constructing entire encounters. There are some simple mods that can fix this:</p><p>1. Filter the monster list down to monsters within a certain theme</p><p>2. Once you have a narrow themed list that fits your need, expand it by adding an Easy (level-2) Normal(level) and Hard (level+2) version of each monster. You can also double/triple monsters you think should be exceedingly common in your adventure site. </p><p></p><p>The file is in Excel 2007. It does rely on the randbetween function in one column, but i think this can be safely replaced with int(rand()). I honestly am not sure. Any Feedback would be great.</p></blockquote><p></p>
[QUOTE="itliaf, post: 4429959, member: 74213"] [b]Random Monster Generator[/b] Hey Withak. Great work on this archive. It should be really handy for all my game planning from here on out. I used your original database to construct a random monster generator sheet. It uses the ratios for role and level ratios set out in the DMG on p 194, to match up role with level (say Artillery 14) and chooses a random monster that fits the criteria for each slot. I had to setup up an extra hidden column on the main page, and a monsters Elite and Leader tags are not considered. I also made the changes suggested by dacileva in order to accomodate new monsters. As is, there are too many monsters in some places and too few in others to make the randomizer all that useful for constructing entire encounters. There are some simple mods that can fix this: 1. Filter the monster list down to monsters within a certain theme 2. Once you have a narrow themed list that fits your need, expand it by adding an Easy (level-2) Normal(level) and Hard (level+2) version of each monster. You can also double/triple monsters you think should be exceedingly common in your adventure site. The file is in Excel 2007. It does rely on the randbetween function in one column, but i think this can be safely replaced with int(rand()). I honestly am not sure. Any Feedback would be great. [/QUOTE]
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Sortable Monster Manual index spreadsheet with built-in encounter calculator -- v1.2
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