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*TTRPGs General
Sorting armor by effectiveness
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<blockquote data-quote="cavetroll" data-source="post: 8556177" data-attributes="member: 7034721"><p>Well its high fantasy with a grim dark twist so no guns. Not at the stage of deciding on setting, but even if I did it would that would be for an <s>adventure not the core rules which are to be generic enough</s>. I'm just want the starter armor and weapons not to raise red flags, like accidentally making plate mail less useful than chain mail. Maybe the list can be expanded later, if it serves a purpose.</p><p></p><p>Edit. As I move forward in the writing, I think the rules are going to reflect a particular setting. It feels more "real" that way.</p></blockquote><p></p>
[QUOTE="cavetroll, post: 8556177, member: 7034721"] Well its high fantasy with a grim dark twist so no guns. Not at the stage of deciding on setting, but even if I did it would that would be for an [S]adventure not the core rules which are to be generic enough[/S]. I'm just want the starter armor and weapons not to raise red flags, like accidentally making plate mail less useful than chain mail. Maybe the list can be expanded later, if it serves a purpose. Edit. As I move forward in the writing, I think the rules are going to reflect a particular setting. It feels more "real" that way. [/QUOTE]
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