Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Sorting armor by effectiveness
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gorgon Zee" data-source="post: 8610644" data-attributes="member: 75787"><p>I'm not sure it makes sense to distinguish so many types of armor when you are assuming they all have exactly the same property (a single "armor" stat). Especially since that seems to imply that it increases the chance of an attack missing you, which is probably exactly the opposite of what the "armor" stat measures.</p><p></p><p>Is the "armor" value meant to be reduction in damage? If so the list makes more sense. But honestly it makes more sense to separate the two out -- or even add a third category: "resistant to major wounds". A helm pretty much defends against major wounds; plate mail reduces damage but makes you easier to hit; and a shield makes you harder to hit (since you hit the shield instead) but doesn't do any reduction if the attack actually hits you.</p><p></p><p>If all you are talking about is damage reduction, just go with no light, medium and heavy, and have the armor modifier distinguish between<em> chain mail</em> and<em> re-inforced chain</em> <em>mail </em>or whatever terms make sense for the era you are simulating.</p><p></p><p>My preference, if I was to see a list of 10 different armors, is for them to be qualitatively different. I'd like to be choosing between "I get hit all the time, but it doesn't do as much damage" and "Most hits miss me, but when they connect, I'm in trouble". Otherwise, it just seems like it's a measure of quality.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 8610644, member: 75787"] I'm not sure it makes sense to distinguish so many types of armor when you are assuming they all have exactly the same property (a single "armor" stat). Especially since that seems to imply that it increases the chance of an attack missing you, which is probably exactly the opposite of what the "armor" stat measures. Is the "armor" value meant to be reduction in damage? If so the list makes more sense. But honestly it makes more sense to separate the two out -- or even add a third category: "resistant to major wounds". A helm pretty much defends against major wounds; plate mail reduces damage but makes you easier to hit; and a shield makes you harder to hit (since you hit the shield instead) but doesn't do any reduction if the attack actually hits you. If all you are talking about is damage reduction, just go with no light, medium and heavy, and have the armor modifier distinguish between[I] chain mail[/I] and[I] re-inforced chain[/I] [I]mail [/I]or whatever terms make sense for the era you are simulating. My preference, if I was to see a list of 10 different armors, is for them to be qualitatively different. I'd like to be choosing between "I get hit all the time, but it doesn't do as much damage" and "Most hits miss me, but when they connect, I'm in trouble". Otherwise, it just seems like it's a measure of quality. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sorting armor by effectiveness
Top