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Community
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*Pathfinder & Starfinder
Sorting out costs to acquire a tiger "pet"
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<blockquote data-quote="Thanael" data-source="post: 4773230" data-attributes="member: 22734"><p>For befriending/capturing a tiger the charm animal spell goes a long way. An extended charm animal lasts for 2 hours per level so at caster level 12 it lasts the whole day. Train animal is a 2nd level Ranger or Druid spell from Complete Adventurer which temporarily boosts the number of tricks known for 1 hour/level. It's casting time is 10 minutes.</p><p></p><p>And then there is option d : Someone <strong>with spells and/or Wild Empathy</strong> could capture a baby animal and use Handle Animal skill to “rear a wild animal.” Rearing a tiger is DC 21 Handle animal check. A gifted Animal Tamer could do it more or less reliably (taking 10) at CL 1 (4ranks +2cha +3skillfocus +2animal affinity). So a CL6 Beastmaster could easily do it. As he can raise up to 3 animals at once, one probably becomes his companion, and of the two others at least one will probably be successfully tamed. Having the appropriate spells or class features also helps offset the possible failures of course. The animal could even be the tamers ex-animal companion (then he would have gotten +4 on the handle animal check), and when he "upgrades" to another animal companion he sells the old one. </p><p></p><p>A general question: How does such a tamer know if the reared the animal right? Maybe the animal has learned all the tricks but is not really domesticated. Maybe only the spells class features of the trainer kept it in check and after being sold it could revert to it's wild behaviour. Maybe it is a young or adolescent tiger, which is still growing, and when it finally advanced to 6 HD (or when a grown tiger advances to 7HD) a new Handle Animal check is in order, else it reverts to wild behaviour) Plot hooks galore....</p></blockquote><p></p>
[QUOTE="Thanael, post: 4773230, member: 22734"] For befriending/capturing a tiger the charm animal spell goes a long way. An extended charm animal lasts for 2 hours per level so at caster level 12 it lasts the whole day. Train animal is a 2nd level Ranger or Druid spell from Complete Adventurer which temporarily boosts the number of tricks known for 1 hour/level. It's casting time is 10 minutes. And then there is option d : Someone [b]with spells and/or Wild Empathy[/b] could capture a baby animal and use Handle Animal skill to “rear a wild animal.” Rearing a tiger is DC 21 Handle animal check. A gifted Animal Tamer could do it more or less reliably (taking 10) at CL 1 (4ranks +2cha +3skillfocus +2animal affinity). So a CL6 Beastmaster could easily do it. As he can raise up to 3 animals at once, one probably becomes his companion, and of the two others at least one will probably be successfully tamed. Having the appropriate spells or class features also helps offset the possible failures of course. The animal could even be the tamers ex-animal companion (then he would have gotten +4 on the handle animal check), and when he "upgrades" to another animal companion he sells the old one. A general question: How does such a tamer know if the reared the animal right? Maybe the animal has learned all the tricks but is not really domesticated. Maybe only the spells class features of the trainer kept it in check and after being sold it could revert to it's wild behaviour. Maybe it is a young or adolescent tiger, which is still growing, and when it finally advanced to 6 HD (or when a grown tiger advances to 7HD) a new Handle Animal check is in order, else it reverts to wild behaviour) Plot hooks galore.... [/QUOTE]
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Sorting out costs to acquire a tiger "pet"
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