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<blockquote data-quote="Sword of Spirit" data-source="post: 6210742" data-attributes="member: 6677017"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=1" target="_blank">Morrus</a></u></strong></em> </p><p>I didn't originally put in genre because so many games are multi-genre, and I'm looking for defined options in each category. But after putting some thought into it, I think including genre is probably a good idea to make the list as useful as possible.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=46713" target="_blank">Jhaelen</a></u></strong></em> </p><p>I don't suppose you have an .exe or java version of that application available?</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=26651" target="_blank">amerigoV</a></u></strong></em> </p><p>How would you choose to classify Savage Worlds?</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=14053" target="_blank">Steenen</a></u></strong></em></p><p>Good call. "Realism" is a bit messy. I'd be willing to split it up if I could come up with a couple of clear categories (and I'm not too keen on the name actually--I wrote the OP up on the fly without spending time on refinement). The main thing I'm trying to get at is a combination of how gritty the game is for "normal" inhabitants, and how well the physics model reality versus a more forgiving high action movie. Character power falls more into genre. For instance, Exalted is based around playing fantastically powerful beings, but the Storyteller system that it uses is probably the lower end of adventurous. I'd therefore categorize Exalted as adventurous. I could definitely use a better term than "realism," though.</p><p></p><p>I tend to refer to the vulnerability to influences concept you are talking about as character identity, or player control over character identity. Hmmm. Not sure how I would represent it. Can you suggest some potential category names?</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6210742, member: 6677017"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=1"]Morrus[/URL][/U][/B][/I] I didn't originally put in genre because so many games are multi-genre, and I'm looking for defined options in each category. But after putting some thought into it, I think including genre is probably a good idea to make the list as useful as possible. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=46713"]Jhaelen[/URL][/U][/B][/I] I don't suppose you have an .exe or java version of that application available? @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=26651"]amerigoV[/URL][/U][/B][/I] How would you choose to classify Savage Worlds? @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=14053"]Steenen[/URL][/U][/B][/I] Good call. "Realism" is a bit messy. I'd be willing to split it up if I could come up with a couple of clear categories (and I'm not too keen on the name actually--I wrote the OP up on the fly without spending time on refinement). The main thing I'm trying to get at is a combination of how gritty the game is for "normal" inhabitants, and how well the physics model reality versus a more forgiving high action movie. Character power falls more into genre. For instance, Exalted is based around playing fantastically powerful beings, but the Storyteller system that it uses is probably the lower end of adventurous. I'd therefore categorize Exalted as adventurous. I could definitely use a better term than "realism," though. I tend to refer to the vulnerability to influences concept you are talking about as character identity, or player control over character identity. Hmmm. Not sure how I would represent it. Can you suggest some potential category names? [/QUOTE]
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