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SOS, MAYDAY, New DM in deep s--t, going down... *BOOM*
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<blockquote data-quote="Ferox4" data-source="post: 1325985" data-attributes="member: 1605"><p>To answer your dice rolling question:</p><p></p><p>I roll all skill checks behind the screen, It's too easy for someone to grimace at a low roll or raise their eyebrows at a high one. When the Rogue fails his Search check to find the trap, you want to be able to say, "You do not detct any traps," without him realizing it's because you rolled a 4 on his check. Essentially any rolls that I want to keep secret get rolled behind the screen (duh?). SR checks, % off target for Plane Shift, Teleport %, et cetera.</p><p></p><p>Combat and saves I roll in the open.</p><p></p><p>Keeping track of spell durations can also be tricky. At lower levels it's not a big deal because there's not too much magic, but as the PCs become more powerful it can become confusing. I play in a group where I swap the DM chores with one other guy. When I'm not DMing I keep a round by round tabulation of PC actions. It's very helpful.</p><p></p><p>If you want to encourage better roleplay be sure to reward them for it (modest XP awards) and penalize them for poor roleplay (higher prices at the market, negative modifiers to Diplomacy or Bluff, -2 or as the situation dictates).</p><p></p><p>It's good that you're nervous - it means you care. Don't be discouraged after the first few sessions. You will likely feel inadequate. Be flexible, avoid linear adventures and try your damnest to look like it's all part of the plot when you're totally winging it. </p><p></p><p>Best of luck, man.</p><p></p><p>F4</p><p></p><p>p.s. You <strong>never</strong> master the DMG. You are its bitch now and for all time.......<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Ferox4, post: 1325985, member: 1605"] To answer your dice rolling question: I roll all skill checks behind the screen, It's too easy for someone to grimace at a low roll or raise their eyebrows at a high one. When the Rogue fails his Search check to find the trap, you want to be able to say, "You do not detct any traps," without him realizing it's because you rolled a 4 on his check. Essentially any rolls that I want to keep secret get rolled behind the screen (duh?). SR checks, % off target for Plane Shift, Teleport %, et cetera. Combat and saves I roll in the open. Keeping track of spell durations can also be tricky. At lower levels it's not a big deal because there's not too much magic, but as the PCs become more powerful it can become confusing. I play in a group where I swap the DM chores with one other guy. When I'm not DMing I keep a round by round tabulation of PC actions. It's very helpful. If you want to encourage better roleplay be sure to reward them for it (modest XP awards) and penalize them for poor roleplay (higher prices at the market, negative modifiers to Diplomacy or Bluff, -2 or as the situation dictates). It's good that you're nervous - it means you care. Don't be discouraged after the first few sessions. You will likely feel inadequate. Be flexible, avoid linear adventures and try your damnest to look like it's all part of the plot when you're totally winging it. Best of luck, man. F4 p.s. You [B]never[/B] master the DMG. You are its bitch now and for all time.......:) Cheers [/QUOTE]
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