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General Tabletop Discussion
*Pathfinder & Starfinder
Soul Knife - What is the point?
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<blockquote data-quote="Dandu" data-source="post: 5472749" data-attributes="member: 85158"><p>The ranger might be the most average class in D&D. It doesn't suck but it doesn't really do anything too well. I'd generally avoid the two weapon fighting combat style and stick to the archery combat style to be an effective ranger.</p><p></p><p><strong>Cons:</strong> Rangers are limited to light armor and only have a d8 hit dice, a problem to those who went the two weapon fighting route. Rangers by themselves don't have a high damage output, especially when fighting against non-favored enemies. Rangers suffer from MAD: needing a decent dex, con, wis, int, and str to be effective. The ranger's animal companion is way too weak to even consider using in combat. Rangers are half-casters so their spells won't be too reliable in combat without a few tricks.</p><p></p><p><strong>Pros:</strong> Rangers get 5 bonus feats total and they don't have to meet any prequisites for their combat feats. 6 skill points/level and a pretty good set of class skills are a very nice thing. Rangers have enough class variants across many splatbooks to keep things interesting. Rangers multiclass well with scouts, paladins, and monks thanks to the class-combo feats. Rangers do have a solid spell list, especially if you have access to certain splatbooks. </p><p>-Ninjarabbit</p><p></p><p>Basically, more skills, more skill points, actual class features, and broad enough support.</p></blockquote><p></p>
[QUOTE="Dandu, post: 5472749, member: 85158"] The ranger might be the most average class in D&D. It doesn't suck but it doesn't really do anything too well. I'd generally avoid the two weapon fighting combat style and stick to the archery combat style to be an effective ranger. [B]Cons:[/B] Rangers are limited to light armor and only have a d8 hit dice, a problem to those who went the two weapon fighting route. Rangers by themselves don't have a high damage output, especially when fighting against non-favored enemies. Rangers suffer from MAD: needing a decent dex, con, wis, int, and str to be effective. The ranger's animal companion is way too weak to even consider using in combat. Rangers are half-casters so their spells won't be too reliable in combat without a few tricks. [B]Pros:[/B] Rangers get 5 bonus feats total and they don't have to meet any prequisites for their combat feats. 6 skill points/level and a pretty good set of class skills are a very nice thing. Rangers have enough class variants across many splatbooks to keep things interesting. Rangers multiclass well with scouts, paladins, and monks thanks to the class-combo feats. Rangers do have a solid spell list, especially if you have access to certain splatbooks. -Ninjarabbit Basically, more skills, more skill points, actual class features, and broad enough support. [/QUOTE]
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Soul Knife - What is the point?
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