Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Soul Knife - What is the point?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dandu" data-source="post: 5475461" data-attributes="member: 85158"><p>Yes. </p><p></p><p>Mind you, you get it at level 10, when you might very well need a more potent ability.</p><p></p><p>This isn't going to be the best Soulknife. Probably lies between that and what the "average" player will come up with.</p><p></p><p>[sblock]</p><p>Level 10 Human Soulknife</p><p>Base Stats (32 point buy):</p><p>STR: 16 DEX: 14 CON: 14 INT: 14 WIS: 12 CHA: 8</p><p></p><p>Adjusted Stats:</p><p>STR: 22 DEX: 16 CON: 18 INT: 14 WIS: 12 CHA: 8</p><p></p><p>Base Saves:</p><p>Fort +3; Ref +7; Will +7</p><p></p><p>Adjusted Saves:</p><p>Fort +9; Ref +12; Will +10</p><p></p><p>HP: 10+5.5*9+4*10 = 99.5 average</p><p>AC: 10+5+3+2 = 20</p><p>Attack Bonus: +7/+2 +2+6+2 = +17/+12 </p><p>Full Attack: +15/+15/+10</p><p>Damage per attack: 1d6+6+2+5 = 1d6+13 (average 16.5 damage)</p><p>Reach: 5 ft</p><p></p><p>Feats:</p><p>1: Two Weapon Fighting</p><p>1: Psicrystal Affinity</p><p>1: Wild Talent</p><p>1: Weapon Focus: Mind Blade</p><p>3: Combat Expertise</p><p>6: Psionic Meditation</p><p>6: Speed of Thought</p><p>9: Improved Critical: Mind Blade</p><p>9: Greater Weapon Focus: Mind Blade</p><p></p><p>Items: Belt of Strength +4, Gloves of Dexterity +2, Amulet of Health +4, Cloak of Resistance +2, Ring of Protection +2, +1 Chain Shirt</p><p></p><p>Mind Blade Enchantment: +2 Collision</p><p></p><p></p><p>If using a 2 handed weapon, with Power Attack:</p><p></p><p>Full Attack: +7/+2 +2+6+2 = +17/+12 </p><p>Damage per attack if using a bastard sword:1d10+6*1.5+2+5=1d10+16 (average 21.5 damage)</p><p></p><p>If using a shield and a longsword:</p><p>Full Attack: +7/+2 +2+6+2 = +17/+12 </p><p> Damage per attack: 1d8+6+2+5 = 1d8+13 (average 17.5 damage)</p><p>AC: 10+5+3+3+2 = 23</p><p></p><p>CR 10 Enemies:</p><p></p><p><a href="http://www.d20srd.org/srd/monsters/hydra.htm" target="_blank">Eleven Headed Hydra</a></p><p>HP: 118</p><p>AC 21</p><p>Attack: 11 bites +16 melee (1d10+6)</p><p>Reach: 10 ft</p><p>Special Qualities: Darkvision 60 ft., fast healing 21, low-light vision, scent.</p><p></p><p>Conclusion: Soulknife should not venture into melee against a hydra.</p><p></p><p><a href="http://www.d20srd.org/srd/monsters/monstrousScorpion.htm" target="_blank">Gargantuan Monstrous Scorpion</a></p><p>HP: 150</p><p>AC: 24</p><p>Attac: Claw +21 melee (2d6+10)</p><p>Full Attack: 2 claws +21 melee (2d6+10) and sting +16 melee (2d6+5 plus poison)</p><p>Reach: 15 ft</p><p>Special Attacks: Constrict 2d6+10, improved grab, poison</p><p>Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits</p><p></p><p><a href="http://www.d20srd.org/srd/monsters/golem.htm#clayGolem" target="_blank">Clay Golem</a></p><p>HP: 90</p><p>AC: 22</p><p>Attack: Slam +14 melee (2d10+7 plus cursed wound) </p><p>Full Attack: 2 slams +14 melee (2d10+7 plus cursed wound)</p><p>Special Attacks: Berserk, cursed wound </p><p>Special Qualities: Construct traits, damage reduction 10/adamantine and bludgeoning, darkvision 60 ft., haste, immunity to magic, low-light vision</p><p></p><p><strong>Berserk (<a href="http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities" target="_blank">Ex</a>)</strong></p><p></p><p> When a clay golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. Once a clay golem goes berserk, no known method can reestablish control. </p><p> <strong>Cursed Wound (<a href="http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities" target="_blank">Ex</a>)</strong></p><p></p><p> The damage a clay golem deals doesn’t heal naturally and resists healing spells. A character attempting to cast a conjuration (healing) spell on a creature damaged by a clay golem must succeed on a DC 26 <a href="http://www.d20srd.org/srd/magicOverview/castingSpells.htm#casterLevelChecks" target="_blank">caster level check</a>, or the spell has no effect on the injured character. </p><p></p><p></p><p></p><p><strong>Haste (<a href="http://www.d20srd.org/srd/specialAbilities.htm#supernaturalAbilities" target="_blank">Su</a>)</strong></p><p></p><p> After it has engaged in at least 1 round of combat, a clay golem can <a href="http://www.d20srd.org/srd/spells/haste.htm" target="_blank">haste</a> itself once per day as a <a href="http://www.d20srd.org/srd/combat/actionsInCombat.htm#freeActions" target="_blank">free action</a>. The effect lasts 3 rounds and is otherwise the same as the spell. </p><p></p><p></p><p></p><p><a href="http://www.d20srd.org/srd/monsters/dragonTrue.htm#redDragon" target="_blank">Juvenile Red Dragon</a></p><p>HP: 168</p><p>AC 24</p><p>Attack: 1 bite +24 (2d6+9)</p><p>Full Attack: 1 bite +24 (2d6+9), 2 claws +22 (1d8+4), 2 wings +22 (1d6+4), 1 tail slap +22 (1d8+4)</p><p>Reach: 5 ft 910 with bite)</p><p>Breath Weapon: 8d10 fire damage, DC 22</p><p></p><p>Note: These stats may be incorrect as I had to gather information from various tables.</p><p></p><p><a href="http://www.d20srd.org/srd/monsters/giant.htm#fireGiant" target="_blank">Fire Giant</a></p><p>HP: 142</p><p>AC: 23</p><p>Attack: Greatsword +20 melee (3d6+15) or slam +20 melee (1d4+10) or rock +10 ranged (2d6+10 plus 2d6 fire) </p><p>Full Attack: Greatsword +20/+15/+10 melee (3d6+15) or 2 slams +20 melee (1d4+10) or rock +10 ranged (2d6+10 plus 2d6 fire)</p><p>Reach: 10 ft</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dandu, post: 5475461, member: 85158"] Yes. Mind you, you get it at level 10, when you might very well need a more potent ability. This isn't going to be the best Soulknife. Probably lies between that and what the "average" player will come up with. [sblock] Level 10 Human Soulknife Base Stats (32 point buy): STR: 16 DEX: 14 CON: 14 INT: 14 WIS: 12 CHA: 8 Adjusted Stats: STR: 22 DEX: 16 CON: 18 INT: 14 WIS: 12 CHA: 8 Base Saves: Fort +3; Ref +7; Will +7 Adjusted Saves: Fort +9; Ref +12; Will +10 HP: 10+5.5*9+4*10 = 99.5 average AC: 10+5+3+2 = 20 Attack Bonus: +7/+2 +2+6+2 = +17/+12 Full Attack: +15/+15/+10 Damage per attack: 1d6+6+2+5 = 1d6+13 (average 16.5 damage) Reach: 5 ft Feats: 1: Two Weapon Fighting 1: Psicrystal Affinity 1: Wild Talent 1: Weapon Focus: Mind Blade 3: Combat Expertise 6: Psionic Meditation 6: Speed of Thought 9: Improved Critical: Mind Blade 9: Greater Weapon Focus: Mind Blade Items: Belt of Strength +4, Gloves of Dexterity +2, Amulet of Health +4, Cloak of Resistance +2, Ring of Protection +2, +1 Chain Shirt Mind Blade Enchantment: +2 Collision If using a 2 handed weapon, with Power Attack: Full Attack: +7/+2 +2+6+2 = +17/+12 Damage per attack if using a bastard sword:1d10+6*1.5+2+5=1d10+16 (average 21.5 damage) If using a shield and a longsword: Full Attack: +7/+2 +2+6+2 = +17/+12 Damage per attack: 1d8+6+2+5 = 1d8+13 (average 17.5 damage) AC: 10+5+3+3+2 = 23 CR 10 Enemies: [URL="http://www.d20srd.org/srd/monsters/hydra.htm"]Eleven Headed Hydra[/URL] HP: 118 AC 21 Attack: 11 bites +16 melee (1d10+6) Reach: 10 ft Special Qualities: Darkvision 60 ft., fast healing 21, low-light vision, scent. Conclusion: Soulknife should not venture into melee against a hydra. [URL="http://www.d20srd.org/srd/monsters/monstrousScorpion.htm"]Gargantuan Monstrous Scorpion[/URL] HP: 150 AC: 24 Attac: Claw +21 melee (2d6+10) Full Attack: 2 claws +21 melee (2d6+10) and sting +16 melee (2d6+5 plus poison) Reach: 15 ft Special Attacks: Constrict 2d6+10, improved grab, poison Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits [URL="http://www.d20srd.org/srd/monsters/golem.htm#clayGolem"]Clay Golem[/URL] HP: 90 AC: 22 Attack: Slam +14 melee (2d10+7 plus cursed wound) Full Attack: 2 slams +14 melee (2d10+7 plus cursed wound) Special Attacks: Berserk, cursed wound Special Qualities: Construct traits, damage reduction 10/adamantine and bludgeoning, darkvision 60 ft., haste, immunity to magic, low-light vision [B]Berserk ([URL="http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities"]Ex[/URL])[/B] When a clay golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. Once a clay golem goes berserk, no known method can reestablish control. [B]Cursed Wound ([URL="http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities"]Ex[/URL])[/B] The damage a clay golem deals doesn’t heal naturally and resists healing spells. A character attempting to cast a conjuration (healing) spell on a creature damaged by a clay golem must succeed on a DC 26 [URL="http://www.d20srd.org/srd/magicOverview/castingSpells.htm#casterLevelChecks"]caster level check[/URL], or the spell has no effect on the injured character. [B]Haste ([URL="http://www.d20srd.org/srd/specialAbilities.htm#supernaturalAbilities"]Su[/URL])[/B] After it has engaged in at least 1 round of combat, a clay golem can [URL="http://www.d20srd.org/srd/spells/haste.htm"]haste[/URL] itself once per day as a [URL="http://www.d20srd.org/srd/combat/actionsInCombat.htm#freeActions"]free action[/URL]. The effect lasts 3 rounds and is otherwise the same as the spell. [URL="http://www.d20srd.org/srd/monsters/dragonTrue.htm#redDragon"]Juvenile Red Dragon[/URL] HP: 168 AC 24 Attack: 1 bite +24 (2d6+9) Full Attack: 1 bite +24 (2d6+9), 2 claws +22 (1d8+4), 2 wings +22 (1d6+4), 1 tail slap +22 (1d8+4) Reach: 5 ft 910 with bite) Breath Weapon: 8d10 fire damage, DC 22 Note: These stats may be incorrect as I had to gather information from various tables. [URL="http://www.d20srd.org/srd/monsters/giant.htm#fireGiant"]Fire Giant[/URL] HP: 142 AC: 23 Attack: Greatsword +20 melee (3d6+15) or slam +20 melee (1d4+10) or rock +10 ranged (2d6+10 plus 2d6 fire) Full Attack: Greatsword +20/+15/+10 melee (3d6+15) or 2 slams +20 melee (1d4+10) or rock +10 ranged (2d6+10 plus 2d6 fire) Reach: 10 ft [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Soul Knife - What is the point?
Top