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Soulborn Reborn
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<blockquote data-quote="Rampant" data-source="post: 5733337" data-attributes="member: 52859"><p>Ok looking at these guys I see a few problems.</p><p></p><p>For starters yes it's very incomplete and in need of some clean up work, however I think I can help out with a few ideas.</p><p></p><p>Also some of the abilities read like a martial incarnate, EEC, EFB, and IP, being my examples.</p><p></p><p>Ok how important is the ability score boosting? if it's not important, ditch it, if it is re-arrange it so they're not getting a +2 bonus on the first level of a class with perfect bab, the level dipping would be incessant.</p><p></p><p>Quite a few of the abilities don't mention duration limits, or things of that nature, especially important for abilities with multiple uses per day. Furthermore the bonus feat arrangement is just plain odd.</p><p></p><p>Ok next up lets look at the concept here. By binding the souls of heroes past you get some of their legendary power, this takes the form of soulmelds or abilities like soulmelds based around martial applications of the three physical ability scores. Am I following this correctly?</p><p></p><p>That's actually kinda perfect, the Incarnate works with the energy of outsiders and paragons of the various alignments, the totemists with the souls of the unsoothed savage beasts, and the soulborn with the power of mortal heroes. Very nice.</p><p></p><p>Execution however needs some work, first off these guys have to have history, and possibly the martial lore skill from To9S, as class skills. I mean if the whole schtick is based on heroes of the past, you might even consider taking the choice out of the player's hands and grant free history ranks as a class feature, though that would be a touch extreme.</p><p></p><p>My advice would be to choose an array of archetypes instead of ability scores, even if the archetypes are based on ability scores. Consider Mighty Hero, Quick Hero, and Enduring Hero, since that's a good way of saying str, dex, and con, without saying str, dex, and con.</p><p></p><p>Then depending on their choice they get access to a special ability/unique soulmeld that gives bonuses in line with the archetype. Then I'd say to scan MoI for soulmelds that are appropriate (avoid the aligned ones for example) and break those down into smaller lists corresponding to one or more of the archetypes, making a mighty hero list, a quick hero list, and an enduring hero list (there can be some overlap but try to keep it balanced out between the three so that one or two archetypes don't end up eating the other one). Fill in gaps with custom melds if desired or needed.</p><p></p><p>Ok the next thing to consider is composition, this class has a few major things it's trying to cover. </p><p></p><p>Martial class : High HD, and Bab, weapon and armor proficiencies</p><p>Meld Shaper : Soulmelds, essentia, chakra?</p><p>Archetype/style : Unique melds or abilities for the three styles</p><p>Other: Bonus feats, and non archetype dependent abilities</p><p></p><p>the question is how much do you wanna invest in any given aspect?</p><p></p><p>does the class have to be a perfect bab, d10er? or can we weaken their martial class structure in favor of more archetype or meld shaping abilities?</p></blockquote><p></p>
[QUOTE="Rampant, post: 5733337, member: 52859"] Ok looking at these guys I see a few problems. For starters yes it's very incomplete and in need of some clean up work, however I think I can help out with a few ideas. Also some of the abilities read like a martial incarnate, EEC, EFB, and IP, being my examples. Ok how important is the ability score boosting? if it's not important, ditch it, if it is re-arrange it so they're not getting a +2 bonus on the first level of a class with perfect bab, the level dipping would be incessant. Quite a few of the abilities don't mention duration limits, or things of that nature, especially important for abilities with multiple uses per day. Furthermore the bonus feat arrangement is just plain odd. Ok next up lets look at the concept here. By binding the souls of heroes past you get some of their legendary power, this takes the form of soulmelds or abilities like soulmelds based around martial applications of the three physical ability scores. Am I following this correctly? That's actually kinda perfect, the Incarnate works with the energy of outsiders and paragons of the various alignments, the totemists with the souls of the unsoothed savage beasts, and the soulborn with the power of mortal heroes. Very nice. Execution however needs some work, first off these guys have to have history, and possibly the martial lore skill from To9S, as class skills. I mean if the whole schtick is based on heroes of the past, you might even consider taking the choice out of the player's hands and grant free history ranks as a class feature, though that would be a touch extreme. My advice would be to choose an array of archetypes instead of ability scores, even if the archetypes are based on ability scores. Consider Mighty Hero, Quick Hero, and Enduring Hero, since that's a good way of saying str, dex, and con, without saying str, dex, and con. Then depending on their choice they get access to a special ability/unique soulmeld that gives bonuses in line with the archetype. Then I'd say to scan MoI for soulmelds that are appropriate (avoid the aligned ones for example) and break those down into smaller lists corresponding to one or more of the archetypes, making a mighty hero list, a quick hero list, and an enduring hero list (there can be some overlap but try to keep it balanced out between the three so that one or two archetypes don't end up eating the other one). Fill in gaps with custom melds if desired or needed. Ok the next thing to consider is composition, this class has a few major things it's trying to cover. Martial class : High HD, and Bab, weapon and armor proficiencies Meld Shaper : Soulmelds, essentia, chakra? Archetype/style : Unique melds or abilities for the three styles Other: Bonus feats, and non archetype dependent abilities the question is how much do you wanna invest in any given aspect? does the class have to be a perfect bab, d10er? or can we weaken their martial class structure in favor of more archetype or meld shaping abilities? [/QUOTE]
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