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Soulborn Reborn
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<blockquote data-quote="emoplato" data-source="post: 5733576" data-attributes="member: 97812"><p>1. Yeah, I know because one of the ideas with Incarnum is they have a lot of options even based upon which class you choose. The Tome of Battle I regard as another system book so I want to regard that as its own critter. Oops forgot the hit die, changed that.</p><p>2. Well, the attributes aren't necessary but despite how I trashed the original they did have a good smite power and a couple of immunities worth of note. I wanted to keep, like the other base classes of Incarnum, the big abilities are in the soulmelds. The classes themselves provide smaller more sustainable benefits that give more system options rather outright power. The mechanical idea of this class is that it can actually expand the essentia capacity of abilities that aren't soulmelds, making them great starts for a couple of the prestige classes and rack up buffs from feats. Otherwise at most they would only be to invest 4, it also adds as a mechanic the ability to tap into and out of incarnum feats which would normally can only invest once for the day. It doesn't have quite as much Incarnum capability as the others having 6 soulmelds 16 essentia and 4 binds at level 20. It makes it up by having more fluidity with essentia, having it in stuff that applies more often ,and can't be taken away as easily. </p><p>3. I also wanted a way so that the other two can't just hijack it and leave it in the dust due to the way the Incarnum system is set up. The paradigm attributes also fuels side benefits each different and respective for each soulmeld/bind dependent on Soulborn level. If you read more carefully there is also opposition attributes in which they can't choose soulmelds with that descriptor. They don't have the same descriptors as the other using the attribute names associated with them. The ultimate idea is that the other two classes may dip in it and may be able to invest more essentia getting more general mileage, but they can't beat a Soulborn soulmelds of his paradigm attribute. </p><p>4. I first did want to give essentia invested in class abilities but then I realized it could easily consistently outshine many of the fighting classes because well the way Incarnum works is it gives overall untyped semi-permanent benefits the stack with everything else, not temporary. It is why I kept and expanded the bonus feat list. </p><p>5. So, yeah mainly I need help with soulmeld ideas unless you something else as a problem.</p></blockquote><p></p>
[QUOTE="emoplato, post: 5733576, member: 97812"] 1. Yeah, I know because one of the ideas with Incarnum is they have a lot of options even based upon which class you choose. The Tome of Battle I regard as another system book so I want to regard that as its own critter. Oops forgot the hit die, changed that. 2. Well, the attributes aren't necessary but despite how I trashed the original they did have a good smite power and a couple of immunities worth of note. I wanted to keep, like the other base classes of Incarnum, the big abilities are in the soulmelds. The classes themselves provide smaller more sustainable benefits that give more system options rather outright power. The mechanical idea of this class is that it can actually expand the essentia capacity of abilities that aren't soulmelds, making them great starts for a couple of the prestige classes and rack up buffs from feats. Otherwise at most they would only be to invest 4, it also adds as a mechanic the ability to tap into and out of incarnum feats which would normally can only invest once for the day. It doesn't have quite as much Incarnum capability as the others having 6 soulmelds 16 essentia and 4 binds at level 20. It makes it up by having more fluidity with essentia, having it in stuff that applies more often ,and can't be taken away as easily. 3. I also wanted a way so that the other two can't just hijack it and leave it in the dust due to the way the Incarnum system is set up. The paradigm attributes also fuels side benefits each different and respective for each soulmeld/bind dependent on Soulborn level. If you read more carefully there is also opposition attributes in which they can't choose soulmelds with that descriptor. They don't have the same descriptors as the other using the attribute names associated with them. The ultimate idea is that the other two classes may dip in it and may be able to invest more essentia getting more general mileage, but they can't beat a Soulborn soulmelds of his paradigm attribute. 4. I first did want to give essentia invested in class abilities but then I realized it could easily consistently outshine many of the fighting classes because well the way Incarnum works is it gives overall untyped semi-permanent benefits the stack with everything else, not temporary. It is why I kept and expanded the bonus feat list. 5. So, yeah mainly I need help with soulmeld ideas unless you something else as a problem. [/QUOTE]
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