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<blockquote data-quote="Rampant" data-source="post: 5738108" data-attributes="member: 52859"><p>Level</p><p>1 Smite 1/day, Champion Aspect</p><p>2 </p><p>3 Bonus Incarnum feat</p><p>4 Smite 2/day</p><p>5</p><p>6 Bonus Incarnum feat</p><p>7</p><p>8 Smite 3/day</p><p>9 Bonus Incarnum feat</p><p>10</p><p>11</p><p>12 Bonus Incarnum feat, Smite 4/day</p><p>13</p><p>14</p><p>15 Bonus Incarnum feat</p><p>16 Smite 5/day</p><p>17</p><p>18 Bonus Incarnum feat</p><p>19</p><p>20 Smite 6/day</p><p></p><p>Level Essentia</p><p>1 1</p><p>2 2</p><p>3 2</p><p>4 3</p><p>5 4</p><p>6 4</p><p>7 5</p><p>8 6</p><p>9 6</p><p>10 7</p><p>11 8</p><p>12 8</p><p>13 9</p><p>14 10</p><p>15 10</p><p>16 11</p><p>17 12</p><p>18 12</p><p>19 13</p><p>20 14</p><p></p><p>Level Soulmelds Shaped Chakra Binds</p><p>1 2 </p><p>2 2</p><p>3 3</p><p>4 3</p><p>5 3</p><p>6 4</p><p>7 4</p><p>8 4</p><p>9 5</p><p>10 5</p><p>11 5</p><p>12 6</p><p>13 6</p><p>14 6</p><p>15 7</p><p>16 7</p><p>17 7</p><p>18 8</p><p>19 8</p><p>20 8</p><p></p><p><strong>Smite (su):</strong> Befor emaking an attack roll you my designate an attack to be a smite attack. A smite attack deals 1d10+1/2 your HD extra damage, over comes damage reduction as if it was made with a magic weapon, and adds your _____ modifier to the attack roll. You may use this ability once per day at level 1, twice per day at level 4, and one extra time per day fo every four class levels after 4th.</p><p></p><p></p><p><strong>Champion Aspect:</strong> While the legends of ages past come in all forms you have chosen a particularly archetype to empower you. Choose one of the following options:</p><p></p><p><em>Quick Hero:</em> You may shape the <em>Quicksilver Legend</em> meld.</p><p></p><p><em>Mighty Hero:</em> You my shape the <em>Powerful Legend</em> meld.</p><p></p><p><em>Enduring Hero:</em> You may shape the <em>Unbreakable Legend</em> meld.</p><p></p><p></p><p>Quicksilver Legend</p><p>Fiddly soulmeld stuff</p><p></p><p>You may act in a surprise round even if you are surprised. If you would normally act in the surprise round you may take a full rounds worth of actions.</p><p></p><p>Essentia: For each point of essentia invested in this meld you get a +2 insight bonus to initiative, and a +1 insight bonus to reflex saves.</p><p></p><p></p><p>Powerful Legend</p><p>Fiddly soulmeld stuff</p><p></p><p>You add your full strength modifier to damage to attacks made with off-hand weapons instead of one half your strength modifier. When you wield a two handed+ weapon you add your strength modifier times the number of hands used to wield the weapon instead of your strength modifier plus 1/2 times your strength modifier for each hand after the first (so a two handed weapon would get 2 ties your strength modifier to damage instead of one and a half times your strength modifier).</p><p></p><p>Essentia: For each point of essentia invested in this meld you get a +2 insight bonus to damage on a critical hit, and a +1 insight bonus to will saves.</p><p></p><p></p><p>Unbreakable Legend </p><p>Fiddly Soulmeld stuff</p><p></p><p>Once per round when you would take damage you can choose to halve the damage you take, or you may reduce a critical hit or sneak attack made against you to a regular attack.</p><p></p><p>Essentia: For each point of essentia invested in this meld you gain a +1 insight bonus on Fortitude saves, and fast healing equal to one half the invested essentia, this fast healing does not function if you have more than 1/2 your maximum HP.</p><p></p><p></p><p></p><p>Here's My suggested start point, I'm not sure how you wanna arrange the chakra binds so I'm not sure how many of those to allow at once.</p><p></p><p>How do i set up a nice table?</p></blockquote><p></p>
[QUOTE="Rampant, post: 5738108, member: 52859"] Level 1 Smite 1/day, Champion Aspect 2 3 Bonus Incarnum feat 4 Smite 2/day 5 6 Bonus Incarnum feat 7 8 Smite 3/day 9 Bonus Incarnum feat 10 11 12 Bonus Incarnum feat, Smite 4/day 13 14 15 Bonus Incarnum feat 16 Smite 5/day 17 18 Bonus Incarnum feat 19 20 Smite 6/day Level Essentia 1 1 2 2 3 2 4 3 5 4 6 4 7 5 8 6 9 6 10 7 11 8 12 8 13 9 14 10 15 10 16 11 17 12 18 12 19 13 20 14 Level Soulmelds Shaped Chakra Binds 1 2 2 2 3 3 4 3 5 3 6 4 7 4 8 4 9 5 10 5 11 5 12 6 13 6 14 6 15 7 16 7 17 7 18 8 19 8 20 8 [B]Smite (su):[/B] Befor emaking an attack roll you my designate an attack to be a smite attack. A smite attack deals 1d10+1/2 your HD extra damage, over comes damage reduction as if it was made with a magic weapon, and adds your _____ modifier to the attack roll. You may use this ability once per day at level 1, twice per day at level 4, and one extra time per day fo every four class levels after 4th. [B]Champion Aspect:[/B] While the legends of ages past come in all forms you have chosen a particularly archetype to empower you. Choose one of the following options: [I]Quick Hero:[/I] You may shape the [I]Quicksilver Legend[/I] meld. [I]Mighty Hero:[/I] You my shape the [I]Powerful Legend[/I] meld. [I]Enduring Hero:[/I] You may shape the [I]Unbreakable Legend[/I] meld. Quicksilver Legend Fiddly soulmeld stuff You may act in a surprise round even if you are surprised. If you would normally act in the surprise round you may take a full rounds worth of actions. Essentia: For each point of essentia invested in this meld you get a +2 insight bonus to initiative, and a +1 insight bonus to reflex saves. Powerful Legend Fiddly soulmeld stuff You add your full strength modifier to damage to attacks made with off-hand weapons instead of one half your strength modifier. When you wield a two handed+ weapon you add your strength modifier times the number of hands used to wield the weapon instead of your strength modifier plus 1/2 times your strength modifier for each hand after the first (so a two handed weapon would get 2 ties your strength modifier to damage instead of one and a half times your strength modifier). Essentia: For each point of essentia invested in this meld you get a +2 insight bonus to damage on a critical hit, and a +1 insight bonus to will saves. Unbreakable Legend Fiddly Soulmeld stuff Once per round when you would take damage you can choose to halve the damage you take, or you may reduce a critical hit or sneak attack made against you to a regular attack. Essentia: For each point of essentia invested in this meld you gain a +1 insight bonus on Fortitude saves, and fast healing equal to one half the invested essentia, this fast healing does not function if you have more than 1/2 your maximum HP. Here's My suggested start point, I'm not sure how you wanna arrange the chakra binds so I'm not sure how many of those to allow at once. How do i set up a nice table? [/QUOTE]
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