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Soulbound Starter Set Unboxing and Overview
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<blockquote data-quote="Charles Dunwoody" data-source="post: 8262828" data-attributes="member: 17927"><p>After opening dozens of box sets over the years, I rarely find one that surprises me. The <a href="https://www.cubicle7games.com/product/warhammer-age-of-sigmar-soulbound-starter-set/" target="_blank"><strong>Soulbound Starter Set</strong></a> <a href="https://www.drivethrurpg.com/product/303936/Warhammer-Age-of-Sigmar-Soulbound-Rulebook?cPath=179_35517?affiliate_id=6138" target="_blank"><strong>(PDF)</strong></a> serves as the reason I still look forward to opening new RPG box sets. On rare occasions, like this one, they make me say, “Wow!”</p><p></p><p style="text-align: center">[ATTACH=full]136450[/ATTACH]</p><p></p><p>Cubicle 7 was kind enough to send me the box as part of my continuing coverage of their <strong>Warhammer</strong> RPG lines. I’d opened the PDF before so I had some ideas of the content, but a PDF does not do this box justice. As a note, <strong>Soulbound</strong> is my current favorite <strong>Warhammer</strong> RPG because it is not a new edition but a new setting and rules all together (still based on a Games Workshop miniature wargame of course). I like an RPG with no baggage. And the rules for <strong>Soulbound</strong> are a simple d6 dice pool that scales which I really like. The rules also don’t require minis and battle maps, which makes online play an easier option.</p><p></p><p>The box itself is heavy cardboard and the sturdiest box I’ve ever seen. You open the lid and see charts from the game inside. In the box itself on top are eight six-sided dice, a cardboard sheet of tokens to track in game resources, and a heavy trifold Read This First! pamphlet.</p><p></p><p style="text-align: center">[ATTACH=full]136451[/ATTACH]</p><p></p><p>One minor note here both good and bad. The tokens come out really easily, which means they won’t tear. However I opened this box on the couch instead of the table and nearly lost one as they fell out so easily. So open on a table! Once punched out I didn’t want them rolling around in the box. I took the plastic ziplock bag the dice came in and put the tokens in instead. They fit perfectly.</p><p></p><p>The read first pamphlet lists the contents of the box, what <strong>Warhammer: Age of Sigmar: Soulbound</strong> is all about (including explaining what a GM is), and a brief description of each of the Mortal Realms. The back is a party sheet to track the rules for the entire party of PCs.</p><p></p><p>Next up are five more heavy paper pamphlets of pregens. Full art on the back, RPG info on the front right fold, and inside are the rules, background, and rules explanations. Five species are covered. Each PC has a range of abilities and rules for most game stats are included in the pamphlet.</p><p></p><p>The two softcover books include a guide to the city of Brightspear and an adventure in the city. An 8 ½ by 11 double sided card depicts the city on one side for players to use and the surrounding lands on the other. The bottom box lid has a map of the entire world of the Great Parch.</p><p></p><p>The city guide is 64 pages (the last one is an ad) and has a GM map of the city with locations on the back cover. It covers locations in the city, the surrounding area, and threats to the city.</p><p></p><p>The adventure has a glossy paper cover and is 48 pages long. It is designed to be learn as you go introducing rules encounter by encounter for both the GM and players to learn the game. The GM still has plenty of decisions to make including determining which of the NPC in the adventure is a traitor.</p><p></p><p>The box wraps up with reference sheets for the rules, combat, and spells. This covers how to make a test, combat information like actions and order, how to cast spells and the price for failing to cast, basic spells, and more.</p><p></p><p style="text-align: center">[ATTACH=full]136452[/ATTACH]</p><p></p><p>This boxed set has value beyond the adventure and pregens. The city guide, reference materials, maps, dice, and tokens can be used over and over again as can the monster stats and location maps. If a GM does run the adventure virtually, she can keep track of the tokens and maybe have a camera view of the amounts for the players to see.</p><p></p><p>What I like best about this box is that it has everything needed to play including the dice and also has reuse value for ongoing campaigns. The rules in the box are the same as the rules in the main rulebook, just introduced a few at a time. If you have friends who play <strong>Warhammer</strong> video games or wargames this box set would be an easy introduction to RPGs.</p><p></p><p>My only small concern in that the adventure has a paper cover which may become worn over time. However, I’m sure this keeps costs down and with it shelved in the box it should store just fine. The box doesn’t have a poster map, which older box sets sometimes have. However, the price is only $29.99 and the poster maps Cubicle 7 offers are $19.99 each so I understand the financial reasons for not including any. Finally, there are no character creation rules but none were promised so I don’t consider this a negative.</p><p></p><p>I think this box is well worth getting. If you run the adventure you get to try out the rules. Four hours of entertainment for under $30. If you decide you want the main rulebook you’ll have plenty of references and trackers to help you set up a full campaign. A lot of careful design went into stuffing this box full of useful RPG material and I recommend it if you like fantasy RPGs and want to try something new. If you are already a <strong>Soulbound</strong> GM you will benefit from the reference material, dice, tokens, city guide, and new monsters.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 8262828, member: 17927"] After opening dozens of box sets over the years, I rarely find one that surprises me. The [URL='https://www.cubicle7games.com/product/warhammer-age-of-sigmar-soulbound-starter-set/'][B]Soulbound Starter Set[/B][/URL] [URL='https://www.drivethrurpg.com/product/303936/Warhammer-Age-of-Sigmar-Soulbound-Rulebook?cPath=179_35517?affiliate_id=6138'][B](PDF)[/B][/URL] serves as the reason I still look forward to opening new RPG box sets. On rare occasions, like this one, they make me say, “Wow!” [CENTER][ATTACH type="full"]136450[/ATTACH][/CENTER] Cubicle 7 was kind enough to send me the box as part of my continuing coverage of their [B]Warhammer[/B] RPG lines. I’d opened the PDF before so I had some ideas of the content, but a PDF does not do this box justice. As a note, [B]Soulbound[/B] is my current favorite [B]Warhammer[/B] RPG because it is not a new edition but a new setting and rules all together (still based on a Games Workshop miniature wargame of course). I like an RPG with no baggage. And the rules for [B]Soulbound[/B] are a simple d6 dice pool that scales which I really like. The rules also don’t require minis and battle maps, which makes online play an easier option. The box itself is heavy cardboard and the sturdiest box I’ve ever seen. You open the lid and see charts from the game inside. In the box itself on top are eight six-sided dice, a cardboard sheet of tokens to track in game resources, and a heavy trifold Read This First! pamphlet. [CENTER][ATTACH type="full"]136451[/ATTACH][/CENTER] One minor note here both good and bad. The tokens come out really easily, which means they won’t tear. However I opened this box on the couch instead of the table and nearly lost one as they fell out so easily. So open on a table! Once punched out I didn’t want them rolling around in the box. I took the plastic ziplock bag the dice came in and put the tokens in instead. They fit perfectly. The read first pamphlet lists the contents of the box, what [B]Warhammer: Age of Sigmar: Soulbound[/B] is all about (including explaining what a GM is), and a brief description of each of the Mortal Realms. The back is a party sheet to track the rules for the entire party of PCs. Next up are five more heavy paper pamphlets of pregens. Full art on the back, RPG info on the front right fold, and inside are the rules, background, and rules explanations. Five species are covered. Each PC has a range of abilities and rules for most game stats are included in the pamphlet. The two softcover books include a guide to the city of Brightspear and an adventure in the city. An 8 ½ by 11 double sided card depicts the city on one side for players to use and the surrounding lands on the other. The bottom box lid has a map of the entire world of the Great Parch. The city guide is 64 pages (the last one is an ad) and has a GM map of the city with locations on the back cover. It covers locations in the city, the surrounding area, and threats to the city. The adventure has a glossy paper cover and is 48 pages long. It is designed to be learn as you go introducing rules encounter by encounter for both the GM and players to learn the game. The GM still has plenty of decisions to make including determining which of the NPC in the adventure is a traitor. The box wraps up with reference sheets for the rules, combat, and spells. This covers how to make a test, combat information like actions and order, how to cast spells and the price for failing to cast, basic spells, and more. [CENTER][ATTACH type="full"]136452[/ATTACH][/CENTER] This boxed set has value beyond the adventure and pregens. The city guide, reference materials, maps, dice, and tokens can be used over and over again as can the monster stats and location maps. If a GM does run the adventure virtually, she can keep track of the tokens and maybe have a camera view of the amounts for the players to see. What I like best about this box is that it has everything needed to play including the dice and also has reuse value for ongoing campaigns. The rules in the box are the same as the rules in the main rulebook, just introduced a few at a time. If you have friends who play [B]Warhammer[/B] video games or wargames this box set would be an easy introduction to RPGs. My only small concern in that the adventure has a paper cover which may become worn over time. However, I’m sure this keeps costs down and with it shelved in the box it should store just fine. The box doesn’t have a poster map, which older box sets sometimes have. However, the price is only $29.99 and the poster maps Cubicle 7 offers are $19.99 each so I understand the financial reasons for not including any. Finally, there are no character creation rules but none were promised so I don’t consider this a negative. I think this box is well worth getting. If you run the adventure you get to try out the rules. Four hours of entertainment for under $30. If you decide you want the main rulebook you’ll have plenty of references and trackers to help you set up a full campaign. A lot of careful design went into stuffing this box full of useful RPG material and I recommend it if you like fantasy RPGs and want to try something new. If you are already a [B]Soulbound[/B] GM you will benefit from the reference material, dice, tokens, city guide, and new monsters. [/QUOTE]
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