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Soulknife Knack problems (Is it incredibly powerful?)
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<blockquote data-quote="Valdier" data-source="post: 8131716" data-attributes="member: 4556"><p>Yes, it does. It literally says it in black and white.</p><p></p><p>No, that's not what's written. They can <em>only</em> spend the di when they fail a check. The DM MUST tell them for them to spend the die.</p><p></p><p>And the DM has to tell them, right then, if they failed or not, so they can choose to then spend the die.</p><p></p><p>So will you have the player continuously roll an infinite set of dice in every room just to "screw with their" power? Do you do this to every other skill in your game? That must be a fun game.</p><p></p><p>That isn't what the rules say. I'm not sure you have read it at this point.</p><p></p><p>Nope, not how it works. Only if they fail. </p><p></p><p>Yes they do.</p><p></p><p>Again, literally against the printed rules.</p><p></p><p>But see, that isn't what the rules say happens. I get it that it makes a great house rule to fix it, but it <em>isn't</em> what the rules say like even a little.</p><p></p><p></p><p>This doesn't say "you spend a die every time a breeze goes by", it says, "If you fail an ability check using a skill or tool with which you have proficiency, you can roll a die".</p><p></p><p>The only means by which this triggers is when the DM says "You made a roll and failed the check". The player then has the choice to spend a die on that same ability check. They know if there roll was a success or failure, it's black and white in the rule for Knack. There is no room for interpretation around that unless, the DM is making a house rule to do so.</p><p></p><p>It is a binary switch. If X, then Z. If Y, then no Z.</p><p></p><p>If the player says "I want to search for a secret door" the DM sets a DC, the player rolls. The DM says if it was a success or failure. Period, because the player then gets to make a choice, WHEN the DM says they failed (the only time they can spend a psionic die by the rules).</p><p></p><p>This inherently tells them, there is a secret door present, or else the DM is saying there is a continual infinite DC for all walls without secret doors, to "NOT" find one. So, you are either creating a new rule specifically to stop this power, or, they know they failed the roll and something is likely there.</p><p></p><p>That is incredibly powerful.</p></blockquote><p></p>
[QUOTE="Valdier, post: 8131716, member: 4556"] Yes, it does. It literally says it in black and white. No, that's not what's written. They can [I]only[/I] spend the di when they fail a check. The DM MUST tell them for them to spend the die. And the DM has to tell them, right then, if they failed or not, so they can choose to then spend the die. So will you have the player continuously roll an infinite set of dice in every room just to "screw with their" power? Do you do this to every other skill in your game? That must be a fun game. That isn't what the rules say. I'm not sure you have read it at this point. Nope, not how it works. Only if they fail. Yes they do. Again, literally against the printed rules. But see, that isn't what the rules say happens. I get it that it makes a great house rule to fix it, but it [I]isn't[/I] what the rules say like even a little. This doesn't say "you spend a die every time a breeze goes by", it says, "If you fail an ability check using a skill or tool with which you have proficiency, you can roll a die". The only means by which this triggers is when the DM says "You made a roll and failed the check". The player then has the choice to spend a die on that same ability check. They know if there roll was a success or failure, it's black and white in the rule for Knack. There is no room for interpretation around that unless, the DM is making a house rule to do so. It is a binary switch. If X, then Z. If Y, then no Z. If the player says "I want to search for a secret door" the DM sets a DC, the player rolls. The DM says if it was a success or failure. Period, because the player then gets to make a choice, WHEN the DM says they failed (the only time they can spend a psionic die by the rules). This inherently tells them, there is a secret door present, or else the DM is saying there is a continual infinite DC for all walls without secret doors, to "NOT" find one. So, you are either creating a new rule specifically to stop this power, or, they know they failed the roll and something is likely there. That is incredibly powerful. [/QUOTE]
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