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Soulknife Knack problems (Is it incredibly powerful?)
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<blockquote data-quote="UngeheuerLich" data-source="post: 8132231" data-attributes="member: 59057"><p>Ok. That is quite a stupid argument. I can't even imagine how someone as a DM even thinks about such a bs. If you inten screwing with other players, don't play a cooperative game. </p><p>If you however want a nice game, both arties DM and players should use the rule in good faith. </p><p>If a player tries to not burn a psi die to always check if some secret door is there, knowing that they never spend the die seems also like not using rules in good faith. </p><p>Actually as a player you can't evoke a roll. Rolling in each and every place just for fun also tells you a lot. If you roll low there is uncertanity left. If you roll high and does not find anything, you are quite sure there is nothing. That can be seen as a success in a way. </p><p>As a DM you can stop such a behaviour by telling the player: you can make one roll. Every roll thereafter will get no additional information. </p><p>For the psi die usage, you can also say: DC 20 (or 25) means that you can ascertain that there are no common secret doors or traps. That is a success in a way. The knowledge that you can now walk without fear. Without taking another 20 minutes to double check if there really is not anything. Invoking the die as the player ad infinum seems as you say yourself borderline broken... But it takes a DM that allow the player such a behaviour.</p><p>Also you don't have to be dishonest with the player. You can just tell him: if he breaks DC 20, he will know for certain if there is any threat at all, if they search for threats. </p><p>If the DM does not act in good faith: he can always say: you now see a little spider. Spend your die. </p><p>Asking for perception checks to see if everything is clear is also a very bad behaviour.</p><p>Really. It is nice you spotted that "loophole", glad for you. But in actual play, if you have arguments over such a rule, you better stop right there.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8132231, member: 59057"] Ok. That is quite a stupid argument. I can't even imagine how someone as a DM even thinks about such a bs. If you inten screwing with other players, don't play a cooperative game. If you however want a nice game, both arties DM and players should use the rule in good faith. If a player tries to not burn a psi die to always check if some secret door is there, knowing that they never spend the die seems also like not using rules in good faith. Actually as a player you can't evoke a roll. Rolling in each and every place just for fun also tells you a lot. If you roll low there is uncertanity left. If you roll high and does not find anything, you are quite sure there is nothing. That can be seen as a success in a way. As a DM you can stop such a behaviour by telling the player: you can make one roll. Every roll thereafter will get no additional information. For the psi die usage, you can also say: DC 20 (or 25) means that you can ascertain that there are no common secret doors or traps. That is a success in a way. The knowledge that you can now walk without fear. Without taking another 20 minutes to double check if there really is not anything. Invoking the die as the player ad infinum seems as you say yourself borderline broken... But it takes a DM that allow the player such a behaviour. Also you don't have to be dishonest with the player. You can just tell him: if he breaks DC 20, he will know for certain if there is any threat at all, if they search for threats. If the DM does not act in good faith: he can always say: you now see a little spider. Spend your die. Asking for perception checks to see if everything is clear is also a very bad behaviour. Really. It is nice you spotted that "loophole", glad for you. But in actual play, if you have arguments over such a rule, you better stop right there. [/QUOTE]
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