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Soulknife Knack problems (Is it incredibly powerful?)
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<blockquote data-quote="Valdier" data-source="post: 8132414" data-attributes="member: 4556"><p>Agreed, which is why I said as much, in your initial post, when you suggested it as a way to handle it. It requires you to be a really bad sport as a DM, and I'm glad I don't play a table with a DM that would suggest such an option, like you did, on page 1.</p><p></p><p>"Just set a DC to find nothing and take their die for finding nothing". Exactly what you suggested.</p><p></p><p></p><p>So, just like Shield right? Nowhere does it say the DM MUST tell you, you were hit so you can cast shield, right? The DM should trick their players into using shield even when they were missed?</p><p></p><p>The ability literally says, "You can use this when you fail". You cannot use it when you succeed, therefore you MUST know you failed to use it. That is literally logic 101. Intellectual honesty here please.</p><p></p><p></p><p>Yes, it's at a very different variance. It works like shield basically. After you know the outcome of the attack, you can cast shield. In this case, after you know the outcome of the dice roll (success or failure), you can spend it (and only then despite a few people stating those exact words don't appear - even after copy and pasted from the book).</p><p></p><p></p><p>I am asking for opinions based on the rules as written, yes. I am not asking for people to state the rulebook isn't written as it is, or people who have cut sections out of their rulebooks, or people who start with "under my house rules..."</p><p></p><p>Opinions are fine. If you want to suggest a house rule for how to handle it, I'm all good with that. You can't state "the rules don't say", when they absolutely, 100% clearly state exactly that, with 0 ambiguity. I mean, perhaps the argument is "we shouldn't play by the rules", and that's fine.</p><p></p><p>Let me re-clarify, "by the rules, as written, without house rules, and without saying 'well I just ignore the rules', how will you work with this power AS WRITTEN which clearly states, the player can only use it when they fail a roll".</p><p></p><p>I mean one suggestion was "strip them of all their dice for not finding things and call that a success at NOT finding something!"... which... you are saying is a valid method of handling it?</p></blockquote><p></p>
[QUOTE="Valdier, post: 8132414, member: 4556"] Agreed, which is why I said as much, in your initial post, when you suggested it as a way to handle it. It requires you to be a really bad sport as a DM, and I'm glad I don't play a table with a DM that would suggest such an option, like you did, on page 1. "Just set a DC to find nothing and take their die for finding nothing". Exactly what you suggested. So, just like Shield right? Nowhere does it say the DM MUST tell you, you were hit so you can cast shield, right? The DM should trick their players into using shield even when they were missed? The ability literally says, "You can use this when you fail". You cannot use it when you succeed, therefore you MUST know you failed to use it. That is literally logic 101. Intellectual honesty here please. Yes, it's at a very different variance. It works like shield basically. After you know the outcome of the attack, you can cast shield. In this case, after you know the outcome of the dice roll (success or failure), you can spend it (and only then despite a few people stating those exact words don't appear - even after copy and pasted from the book). I am asking for opinions based on the rules as written, yes. I am not asking for people to state the rulebook isn't written as it is, or people who have cut sections out of their rulebooks, or people who start with "under my house rules..." Opinions are fine. If you want to suggest a house rule for how to handle it, I'm all good with that. You can't state "the rules don't say", when they absolutely, 100% clearly state exactly that, with 0 ambiguity. I mean, perhaps the argument is "we shouldn't play by the rules", and that's fine. Let me re-clarify, "by the rules, as written, without house rules, and without saying 'well I just ignore the rules', how will you work with this power AS WRITTEN which clearly states, the player can only use it when they fail a roll". I mean one suggestion was "strip them of all their dice for not finding things and call that a success at NOT finding something!"... which... you are saying is a valid method of handling it? [/QUOTE]
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