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General Tabletop Discussion
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Soulknife Knack problems (Is it incredibly powerful?)
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<blockquote data-quote="clearstream" data-source="post: 8132662" data-attributes="member: 71699"><p>From your examples, the outcomes that are assumed to arise are -</p><p></p><p><strong>A</strong>. Player roll beats DC</p><p><strong>B</strong>. Player roll does not beat DC (fails)</p><p><strong>C</strong>. There is no DC</p><p></p><p>The problem you raise might be restated as - <em>can a player roll beat a DC that does not exist</em>? Suppose I say that the answer is "<em>No</em>": the outcomes become -</p><p></p><p><strong>A</strong>. Player roll beats DC</p><p><strong>B</strong>. Player roll does not beat DC (fails)</p><p><strong>C</strong>. There is no DC (any roll fails)</p><p></p><p>So if there is no secret door to find, there is no DC: any roll fails. Up to the player if they feel it worth throwing in their extra die. You asked in your title "Is it incredibly powerful?" Ruled this way, I would say that it is not. It feels balanced to me. Conversely, if you were to decide to answer "<em>Yes</em>" - you would have the problems you describe and the ability could seem OP. IIRC the extant rules do not resolve this specific question, therefore I can adhere to RAW and still rule the way that causes me the least problems... unless I have a strong motive for being willing to suffer those problems.</p><p></p><p>As an aside, I would say that a check for which there is no DC does not have an effective DC of 0, it has no DC at all. It is not a number. No numerical result can beat it, ergo any numerical result is not a success and results that are not successes I feel justified in calling failures.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8132662, member: 71699"] From your examples, the outcomes that are assumed to arise are - [B]A[/B]. Player roll beats DC [B]B[/B]. Player roll does not beat DC (fails) [B]C[/B]. There is no DC The problem you raise might be restated as - [I]can a player roll beat a DC that does not exist[/I]? Suppose I say that the answer is "[I]No[/I]": the outcomes become - [B]A[/B]. Player roll beats DC [B]B[/B]. Player roll does not beat DC (fails) [B]C[/B]. There is no DC (any roll fails) So if there is no secret door to find, there is no DC: any roll fails. Up to the player if they feel it worth throwing in their extra die. You asked in your title "Is it incredibly powerful?" Ruled this way, I would say that it is not. It feels balanced to me. Conversely, if you were to decide to answer "[I]Yes[/I]" - you would have the problems you describe and the ability could seem OP. IIRC the extant rules do not resolve this specific question, therefore I can adhere to RAW and still rule the way that causes me the least problems... unless I have a strong motive for being willing to suffer those problems. As an aside, I would say that a check for which there is no DC does not have an effective DC of 0, it has no DC at all. It is not a number. No numerical result can beat it, ergo any numerical result is not a success and results that are not successes I feel justified in calling failures. [/QUOTE]
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