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Soulknife Knack problems (Is it incredibly powerful?)
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<blockquote data-quote="TaranTheWanderer" data-source="post: 8132946" data-attributes="member: 15882"><p>Why are you having players roll for things that are secret? Like, if the NPC is lying, do you not roll deception against passive insight?</p><p></p><p>If there is a hidden door, do you not compare the difficulty to their passive investigation? This is exactly the reason why Passive Perception is in the game.</p><p></p><p>I have a character with this ability. I use it when I make athletics rolls, stealth rolls vs a guard's Passive perception etc... things that the success or failure is obvious. </p><p></p><p>And perception doesn't always have to be secret. </p><p></p><p>PC: "I search the room"</p><p>DM: "There's a weird breeze coming into the room."</p><p>PC: "there must be a secret door"</p><p>DM: "You didn't see one (DC is higher than your PP), you can make a perception check to find it"</p><p>(PC fails) - DM: "You didn't find the secret door, do you want to use a dice or do you want to take more time?"</p><p></p><p>In this situation, the player will know there's a secret door because of the clue but will need to spend resources (time and dice) to find it. Failure/success is obvious.</p><p></p><p>For a perception check vs an ambush, it'll be pretty obvious that you failed so, if you aren't using PP, then it'll be obvious that you failed the check as soon as they spring the ambush. I'd just tell them: 'there's an ambush and you failed, do you want to use one of your dice?"</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8132946, member: 15882"] Why are you having players roll for things that are secret? Like, if the NPC is lying, do you not roll deception against passive insight? If there is a hidden door, do you not compare the difficulty to their passive investigation? This is exactly the reason why Passive Perception is in the game. I have a character with this ability. I use it when I make athletics rolls, stealth rolls vs a guard's Passive perception etc... things that the success or failure is obvious. And perception doesn't always have to be secret. PC: "I search the room" DM: "There's a weird breeze coming into the room." PC: "there must be a secret door" DM: "You didn't see one (DC is higher than your PP), you can make a perception check to find it" (PC fails) - DM: "You didn't find the secret door, do you want to use a dice or do you want to take more time?" In this situation, the player will know there's a secret door because of the clue but will need to spend resources (time and dice) to find it. Failure/success is obvious. For a perception check vs an ambush, it'll be pretty obvious that you failed so, if you aren't using PP, then it'll be obvious that you failed the check as soon as they spring the ambush. I'd just tell them: 'there's an ambush and you failed, do you want to use one of your dice?" [/QUOTE]
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