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Soulknife Knack problems (Is it incredibly powerful?)
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<blockquote data-quote="Swarmkeeper" data-source="post: 8134158" data-attributes="member: 6921763"><p>I feel that "don't know there is a trap" is not a very interesting failure state all by itself. One might argue that "don't know there is a trap" is the baseline state for the adventurers before they even do anything. A stated action and goal might or might not reveal a trap, but I like to avoid the "nothing happens" result of a failed roll in our games.</p><p></p><p></p><p>Examples are tricky. I don't think anyone here, regardless of playstyle, is spending precious game time on several mundane rooms in a row with no other pressures.</p><p></p><p>That aside, phantom rolls are not something our table is interested in. If there is no meaningful consequence of failure for a stated action, the capable PCs succeed without a roll and we move on to the more exciting parts of the adventure. </p><p></p><p>If there is some other detail about the room that is important, I'd do my best to hit on that when I describe the environment. I'm curious what "other details" you as DM provide in your games when someone succeeds on their roll for a "search for traps" action when there are no traps? And what happens if that roll fails at your table?</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8134158, member: 6921763"] I feel that "don't know there is a trap" is not a very interesting failure state all by itself. One might argue that "don't know there is a trap" is the baseline state for the adventurers before they even do anything. A stated action and goal might or might not reveal a trap, but I like to avoid the "nothing happens" result of a failed roll in our games. Examples are tricky. I don't think anyone here, regardless of playstyle, is spending precious game time on several mundane rooms in a row with no other pressures. That aside, phantom rolls are not something our table is interested in. If there is no meaningful consequence of failure for a stated action, the capable PCs succeed without a roll and we move on to the more exciting parts of the adventure. If there is some other detail about the room that is important, I'd do my best to hit on that when I describe the environment. I'm curious what "other details" you as DM provide in your games when someone succeeds on their roll for a "search for traps" action when there are no traps? And what happens if that roll fails at your table? [/QUOTE]
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