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General Tabletop Discussion
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Soulknife Knack problems (Is it incredibly powerful?)
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<blockquote data-quote="TaranTheWanderer" data-source="post: 8134160" data-attributes="member: 15882"><p>I agree: If you want to keep something secret, use passives.</p><p></p><p>If a character declares they are the one searching for traps, I try not to make them roll in every room, I just assume that they are the one searching and I use their passive Investigation to locate traps on the way. The rest of the group doesn't get a check and I assume they automatically trigger any trap they walk into unless they specifically declare they are searching a specific area. Then I let them roll.</p><p></p><p>I kind of like the idea of having traps roll against a passive check...neat.</p><p></p><p>In any case, this kind of adjudication will prevent anyone with psi Knack(or whatever it's called)from getting to add their dice since they aren't rolling. <em>shrug</em> I'm not sure if that's an issue or not. I think it would be an easy fix to to say, "Hey, you trigger a trap. Do you want to use your psi dice to see if you can boost your passive perception enough to spot it before you trigger it?"</p><p></p><p>In that case, since there is an evident consequence for failure, it's fine to tell the player.</p><p></p><p>If it's a secret door, on the other hand, you can't use that method without alerting to the player the presence of a secret door. I'm not sure what the solution would be there. As I said, I play a rogue with the psychic knack ability. It's never been an issue.</p><p></p><p>I make a roll and, if I want make sure I succeed, I roll my knack die and the DM describes the outcome. Later on, he lets me know if I spent the dice.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8134160, member: 15882"] I agree: If you want to keep something secret, use passives. If a character declares they are the one searching for traps, I try not to make them roll in every room, I just assume that they are the one searching and I use their passive Investigation to locate traps on the way. The rest of the group doesn't get a check and I assume they automatically trigger any trap they walk into unless they specifically declare they are searching a specific area. Then I let them roll. I kind of like the idea of having traps roll against a passive check...neat. In any case, this kind of adjudication will prevent anyone with psi Knack(or whatever it's called)from getting to add their dice since they aren't rolling. [I]shrug[/I] I'm not sure if that's an issue or not. I think it would be an easy fix to to say, "Hey, you trigger a trap. Do you want to use your psi dice to see if you can boost your passive perception enough to spot it before you trigger it?" In that case, since there is an evident consequence for failure, it's fine to tell the player. If it's a secret door, on the other hand, you can't use that method without alerting to the player the presence of a secret door. I'm not sure what the solution would be there. As I said, I play a rogue with the psychic knack ability. It's never been an issue. I make a roll and, if I want make sure I succeed, I roll my knack die and the DM describes the outcome. Later on, he lets me know if I spent the dice. [/QUOTE]
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