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Soulknife Knack problems (Is it incredibly powerful?)
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<blockquote data-quote="Shiroiken" data-source="post: 8134181" data-attributes="member: 6775477"><p>If you wanted to give them a chance to use it, the easiest solution would be to subtract the die from the check. If the die makes a difference, tell the player they sense something is amiss, and that they failed a [ability; not skill) check. Let them decide if they want to use it or not, and if they do, they get the beneficial result at the cost of the resource. Since they don't know what the check was for, only the ability involved, they can only guess what it was for if they don't spend the resource. I'm guessing most of the time the player will spend the resource, assuming it was important.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8134181, member: 6775477"] If you wanted to give them a chance to use it, the easiest solution would be to subtract the die from the check. If the die makes a difference, tell the player they sense something is amiss, and that they failed a [ability; not skill) check. Let them decide if they want to use it or not, and if they do, they get the beneficial result at the cost of the resource. Since they don't know what the check was for, only the ability involved, they can only guess what it was for if they don't spend the resource. I'm guessing most of the time the player will spend the resource, assuming it was important. [/QUOTE]
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Soulknife Knack problems (Is it incredibly powerful?)
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